Powercolor X1650 Pro Review
Published: 24th August 2006 | Source: Powercolor | Price: |
Author: Matthew Kemp (kempez)
Hardware Acquired: Powercolor
Quake 4 is a game built on the Doom 3 engine. This uses many DX 9.0c features and is a game that has not always ran so well on ATI hardware, being an OpenGL game. I did three two minute runs on Quake 4 and took the average of all my readings from this. I played a fast and furious part of the game that required both internal and external scenes. The same engine used for Quake is being used for several games: Doom 3, Quake 4, Prey and Enemy Territory.
Here are the settings I found to be best for both FPS and quality:
F.E.A.R. is a game based on an engine that uses many features of DirectX 9.0c.
It has volumetric lighting, soft shadows, parallax mapping and particle effects, with a slow-motion mode that really taxes today's GPU's. I fully patched version the game with the latest patch. I played three two-minute runs on a taxing part of the game with plenty of action, using slow-motion for the full time whilst firing at enemy soldiers and using grenades that produce a cool "blast" contortion effect when blown up.
What settings did I manage to game at? Let's see...
Onto some more game tests...