Published: 7th September 2006 | Source: Powercolor | Price: |
Author: Matthew Kemp (kempez)
Hardware Acquired: Powercolor
F.E.A.R. is a game based on an engine that uses many features of DirectX 9.0c.
It has volumetric lighting, soft shadows, parallax mapping and particle effects, with a slow-motion mode that really taxes today's top of the line GPU's. I fully patched version the game with the latest patch. I played three two-minute runs on a taxing part of the game with plenty of action, using slow-motion for the full time whilst firing at enemy soldiers and using grenades that produce a cool "blast" contortion effect when blown up.
Here are the settings that were found to be optimal for F.E.A.R. on a Dell 2405FPW display
Call of Duty 2
Call of Duty 2 is a fairly recent game that uses a lot of DirectX 9.0c features, including real time shadows, amazing smoke effects and some nice looking HDR effects. This makes the game very taxing at these high resolutions. I played a fully patched up version of the game. Once again I played through the game with a two minute gaming session including explosions, smoke and also lots of snow. This should tax all our cards.
Here are the settings that were found to be optimal for Call of Duty on a Dell 2405FPW display: