Quantum Break PC Performance Review
4K Screenshot Graphical Comparison - Part 3
Published: 7th April 2016 | Source: OC3D | Price: |
4K Screenshot Graphical Comparison
Even when looking at these screenshots side by side it is sometimes difficult to notice some of the graphical changed that are made when moving Quantum Break above medium settings, as beyond some increases in texture and shadow resolution the differences are very minor.
The lowest settings in Quantum Break are a significant drop in quality from Medium, with much lower resolution textures used on the walls and on most game objects and the lighting getting turned down to a degree where many things in the game become difficult to look at, especially when you know how much better looking Jack Jayce is available at medium settings.
In Quantum Break I really wonder why there is no In-Game graphical preset was made between low and medium, or at leat the medium preset was not renamed to the High preset given its similar graphical quality to Ultra settings.
Here we can finally see a major difference between medium and higher graphical settings, which is that in certain scenes fog effects look very different though at Ultra and above it does seem to make the image look rather grainy when compared to medium.
Most Recent Comments
I'm convinced this is a game with a couple of purposes. Firstly, to get Xbone users to try it on their computers as well, to either convince them that PC's are crap or to show them what's better on the PC. They failed at the latter.
Secondly, it's an experiment with UWP on the masses, to see if we will swallow this ****.
You have an important typo on the third page that gave me a glimmer of hope, but alas it's not true - ".. which is a shame since this game has now SLI or Crossfire support".Quote
Nice write up.
I'm convinced this is a game with a couple of purposes. Firstly, to get Xbone users to try it on their computers as well, to either convince them that PC's are crap or to show them what's better on the PC. They failed at the latter. Secondly, it's an experiment with UWP on the masses, to see if we will swallow this ****. You have an important typo on the third page that gave me a glimmer of hope, but alas it's not true - ".. which is a shame since this game has now SLI or Crossfire support". |
A lot of extra work went into this one, especially when it came to getting benchmarking data. I like the idea of percentile based framerate data, which is something that I will be looking more into for the future.Quote
While there has been a lot of talk on the internet about the "terrible" PC performance of Quantum Break I can say that these reports have been exaggerated (...) Sadly on my system I was unable to get the game to run at a solid 60FPS, regardless of the GPU that I used (...) which is a very strange prospect given that I was playing Quantum Break from an SSD on a system with an overclocked i7 6700K CPU and 16GB of 3200MHz DDR4 memory. |
This game runs terribly, period.
Not being able to sustain 60fps at the lowest graphical settings at 1080p (reprojected 720p) on a fastest possible CPU, memory and GPU means, that the talk on the internet about the "terrible" PC performance is accurate, not exaggerated. What is the last AAA game that run that badly?Quote