Rise of the Tomb Raider - AMD VS Nvidia Performance Review
Published: 28th January 2016 | Source: OC3D | Price: |
Graphical Comparisons - Lowest, Low, Medium, High, Very High and Max
We can see right out of the gate that moving from the Lowest to the low graphical presets makes a very big difference in this game, giving the environment more detail, shadows and a lot more detail. As we continue to move up the graphical settings we see more geometry getting added to the mountains in the distance and textures continue to get ever sharper.
While the game does not look that bad at the lower settings in this scene, the differences become much more visible as you get closer to rocks and get a closer look at Lara Croft herself.
Again moving from Lowest to low we see lighting get a very big visual improvement, giving the environment some much needed depth with shadowing. Moving onto medium we see that the textures have a huge improvement and environmental details become much finer and more detailed.
Between the High and Very High presets we see distant details become much clearer and ambient occlusion get added to the game, giving much more realistic shadows on the rocks, ice and mountainous terrain in the background.