Rise of the Tomb Raider – AMD VS Nvidia Performance Review

Rise of the Tomb Raider - AMD VS Nvidia Performance Review

Graphical Comparisons – Lowest, Low, Medium, High, Very High and Max

 

Again moving from Lowest to low we see the games lighting make a huge improvement, with a lot more shadows being added to the game, including to Lara herself. On the Lowest Settings Lara Croft does not even cast a shadow, which once seen is not easily unseen. 

We can see on the medium screenshots that PureHair/TressFX has been turned on, making Lara’s hair react more realistically and look much better than the blocky hair that she has at lover settings.  In the Last Tomb Raider TressFX was a really demanding addition, so it being added so low in the graphical presets is a good sign that it’s performance impact may be reduced this time. 

 

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Moving to high settings and beyond we can see textures take a significant leap in quality, making the environment look much more realistic and really immerses you in the world. 

In the below screenshots we can see a complete absence of shadows in the Lowest graphical preset, with the low settings making a significant improvement. Again between low and medium we see the addition of PureHair/TressFX, but moving to the highest settings we can see that hair become much thicker and realistic as PureHair is turned on to Very high. 

  

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