Rise of the Tomb Raider DirectX 12 Performance Review

Introduction

Rise of the Tomb Raider - AMD VS Nvidia Performance Review

Rise of the Tomb Raider DirectX 12 Performance Review

 

DirectX 12 has not had a great reception lately, with Gear of War: Ultimate Edition, the first game to be release exclusively on the new API having both performance and stability problems on a wide range of PCs. 

From the start DirectX 12 has promised us more performance, allowing developers to make the most out of both a gamers CPU and GPU hardware, giving heightened efficiency and enhanced performance. 

Last night Nixxes' Rise of the Tomb Raider was updated to support the new graphical API, but does the new API deliver more performance? let's have a look. 

 

 

Drivers 

For this game we will be using the newest drivers that were available when the game released, which is Nvidia's Game Ready Geforce 364.51 driver and AMD's 16.3 driver, both of which became available to the public in this week.  

 

Test Setup  

We will be testing this game on our dedicated GPU test rig using the current flagship GPUs from both AMD and Nvidia. Both GPUs will be the reference design and will be ran at stock settings. 

 

AMD R9 Fury X & Nvidia GTX 980Ti
Intel Core i7 6700K @ 4.7GHz
ASUS Maximus VIII Hero
G.Skill Ripjaws 4x4GB DDR4 3200MHz
Corsair HX1200i
Corsair H110i GT
Windows 10 x64 

       Rise of the Tomb Raider - AMD VS Nvidia Performance Review  Rise of the Tomb Raider - AMD VS Nvidia Performance Review

Nvidia GTX 980Ti (Left), AMD R9 Fury X (Right)

 

To represent AMD and Nvidia's Mid range GPU offerings we have decided to use the AMD R9 380 and the Nvidia GTX 960. Both of these GPUs will be the ASUS Strix models

Both of these GPUs offer very similar performance in most scenarios and come in at very similar pricepoints, so it will be very interesting to see which GPU will come out on top. 

 

          Metal Gear Solid 5 Performance Review with ASUS  Metal Gear Solid 5 Performance Review with ASUS

Nvidia GTX 960(Left), AMD R9 380(Right)

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Most Recent Comments

12-03-2016, 17:43:10

Doothe
Nvidia sponsored titles using the DX12 api perform worse than their DX11 counterparts.Quote

13-03-2016, 08:31:07

MiNo
I must be missing something ...

DX12 is slower and more unstable.

Why is it released then? Is there some benefit, that I fail to notice?Quote

13-03-2016, 08:34:06

Primey
Another poor implementation of DX12.Quote

13-03-2016, 08:35:51

Dicehunter
Played around with it and so far aside from the performance loss I can't see any image quality differences between DX11 and DX12 in this game.Quote

13-03-2016, 11:23:16

NeverBackDown
Quote:
Originally Posted by Dicehunter View Post
Played around with it and so far aside from the performance loss I can't see any image quality differences between DX11 and DX12 in this game.
DX12 doesn't mean automatically better VX Now it can in the sense that in DX11 you could play at high but in DX12 you can play at Ultra at the same frame rate.Quote
Reply
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