Rise of the Tomb Raider DirectX 12 Performance Review

1080p Testing with AMD R9 Fury X and Nvidia GTX 980Ti

Rise of the Tomb Raider - AMD VS Nvidia Performance Review

1080p Testing with AMD R9 Fury X and Nvidia GTX 980Ti

 

Moving onto the high end GTX 980Ti and R9 Fury X we see very similar results to our lower end GPUs, with DirectX 12 actually giving us less in-game performance than the older DirectX 11 API. 

It seems that right now gamers are best off sticking with the games DirectX 11 API if they want the best performance, though at least for Nvidia the performance decrease would not be that noticeable in-game. 

At 1080p AMD see quite a significant performance loss, with their average framerate at 1080p Lowest preset decreasing from 153.624 all the way down to 136.587, which around 12% less performance. 

 

Rise of the Tomb Raider DirectX 12 Performance Review  

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Most Recent Comments

12-03-2016, 17:43:10

Doothe
Nvidia sponsored titles using the DX12 api perform worse than their DX11 counterparts.Quote

13-03-2016, 08:31:07

MiNo
I must be missing something ...

DX12 is slower and more unstable.

Why is it released then? Is there some benefit, that I fail to notice?Quote

13-03-2016, 08:34:06

Primey
Another poor implementation of DX12.Quote

13-03-2016, 08:35:51

Dicehunter
Played around with it and so far aside from the performance loss I can't see any image quality differences between DX11 and DX12 in this game.Quote

13-03-2016, 11:23:16

NeverBackDown
Quote:
Originally Posted by Dicehunter View Post
Played around with it and so far aside from the performance loss I can't see any image quality differences between DX11 and DX12 in this game.
DX12 doesn't mean automatically better VX Now it can in the sense that in DX11 you could play at high but in DX12 you can play at Ultra at the same frame rate.Quote
Reply
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