Rise of the Tomb Raider DirectX 12 Performance Review

1440p Testing with AMD R9 Fury X and Nvidia GTX 980Ti

Rise of the Tomb Raider - AMD VS Nvidia Performance Review

1440p Testing with AMD R9 Fury X and Nvidia GTX 980Ti

 

At 1440p we see a similar trend to 1080p with the GTX 980Ti and the R9 Fury X, with both GPUs continuing to lose performance when using the newer DirectX 12 API. 

This goes to show that simply implementing a DirectX 12 code-path into a game does not necessarily bring performance improvements, meaning that Nixxes will need to continue to improve the games use of the DirectX 12 API in order for the game to gain any real benefits from it. 

 

Rise of the Tomb Raider DirectX 12 Performance Review  

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Most Recent Comments

12-03-2016, 17:43:10

Doothe
Nvidia sponsored titles using the DX12 api perform worse than their DX11 counterparts.Quote

13-03-2016, 08:31:07

MiNo
I must be missing something ...

DX12 is slower and more unstable.

Why is it released then? Is there some benefit, that I fail to notice?Quote

13-03-2016, 08:34:06

Primey
Another poor implementation of DX12.Quote

13-03-2016, 08:35:51

Dicehunter
Played around with it and so far aside from the performance loss I can't see any image quality differences between DX11 and DX12 in this game.Quote

13-03-2016, 11:23:16

NeverBackDown
Quote:
Originally Posted by Dicehunter View Post
Played around with it and so far aside from the performance loss I can't see any image quality differences between DX11 and DX12 in this game.
DX12 doesn't mean automatically better VX Now it can in the sense that in DX11 you could play at high but in DX12 you can play at Ultra at the same frame rate.Quote
Reply
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