Rise of the Tomb Raider DirectX 12 Performance Review

4K Testing with AMD R9 Fury X and Nvidia GTX 980Ti

Rise of the Tomb Raider - AMD VS Nvidia Performance Review

4K Testing with AMD R9 Fury X and Nvidia GTX 980Ti

 

Moving up to 4K we see AMD's R9 Fury X and Nvidia's GTX 980Ti perform very similarly, though in this game Nvidia still hold the performance advantage. 

Like all previous results we see that both the Fury X and the GTX 980Ti perform worse when using the DirectX 12 API in this title.

It is clear from the results here and on previous pages that DirectX 12 is not a magic bullet that will always deliver more performance than the DirectX 11 API.

Hopefully with further patching and driver releases we will see a more functional implementation of DirectX 12 in Rise of the Tomb Raider the future, but for now we recommend that players stick to using the standard DirectX 11 API.  

 

Rise of the Tomb Raider DirectX 12 Performance Review  

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Most Recent Comments

12-03-2016, 17:43:10

Doothe
Nvidia sponsored titles using the DX12 api perform worse than their DX11 counterparts.Quote

13-03-2016, 08:31:07

MiNo
I must be missing something ...

DX12 is slower and more unstable.

Why is it released then? Is there some benefit, that I fail to notice?Quote

13-03-2016, 08:34:06

Primey
Another poor implementation of DX12.Quote

13-03-2016, 08:35:51

Dicehunter
Played around with it and so far aside from the performance loss I can't see any image quality differences between DX11 and DX12 in this game.Quote

13-03-2016, 11:23:16

NeverBackDown
Quote:
Originally Posted by Dicehunter View Post
Played around with it and so far aside from the performance loss I can't see any image quality differences between DX11 and DX12 in this game.
DX12 doesn't mean automatically better VX Now it can in the sense that in DX11 you could play at high but in DX12 you can play at Ultra at the same frame rate.Quote
Reply
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