Rise of the Tomb Raider DirectX 12 Performance Update

1080p Testing with AMD R9 Fury X and Nvidia GTX 980Ti

Rise of the Tomb Raider DirectX 12 Performance Update

1080p Testing with AMD R9 Fury X and Nvidia GTX 980Ti

 

We can see in our 1080p testing that AMD's R9 Fury X gains a lot of performance from this new DirectX 12 update, with huge increases in minimum and average framerate performance. The R9 Fury X still does not achieve the same performance as the GTX 980Ti, but we must remember that the R9 Fury has always lagged behind the GTX 980Ti in terms of 1080p performance. 

This performance data is taken from actual gameplay, from the same section of the game as we have used in our previous DirectX 12 performance overview. Our original DirectX 12 data predates that Rise of the Tomb Raider built in benchmarking tool. 

In the release notes of this new game patch only Nvidia Pascal and AMD GCN 1.1 GPUs regarding Asynchronous Compute, meaning that we should not expect Nvidia's Maxwell GPUs to gain much performance from this new update. We can see that with Nvidia's GTX 980Ti that average framerate performance is very similar to when Nixxes originally patch Rise of the Tomb Raider to support DirextX 12

We can see that with Nvidia's GTX 980Ti that average framerate performance is very similar to when Nixxes originally patch Rise of the Tomb Raider to support DirextX 12, but the minimum framerates have had a significant increase. 

 

Rise of the Tomb Raider DirectX 12 Performance Update  

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Most Recent Comments

10-07-2016, 12:45:09

Damien c
Not played it for a while but based of my experience, SLI does not offer better frame rates in terms of max but should offer a slightly higher, minimum and average.

I might give it a try next week and see what the Frame Rate is like, as before they started patching the game, at 4K maxed out I was hitting up to 40fps with SLI 980Ti's but on average it was 30fps so no better, than a single card.

When they started patching it the performance dropped in terms of smoothness etc, it was turned in to a stuttery mess.

Are you just running the inbuilt benchmark tool with the settings left on the presets, such as High etc?

Also incase you are using it, turn off shadowplay as that affects the performance based off my experience by up to 15%.Quote

10-07-2016, 14:57:12

WYP
Quote:
Originally Posted by Damien c View Post
Not played it for a while but based of my experience, SLI does not offer better frame rates in terms of max but should offer a slightly higher, minimum and average.

I might give it a try next week and see what the Frame Rate is like, as before they started patching the game, at 4K maxed out I was hitting up to 40fps with SLI 980Ti's but on average it was 30fps so no better, than a single card.

When they started patching it the performance dropped in terms of smoothness etc, it was turned in to a stuttery mess.

Are you just running the inbuilt benchmark tool with the settings left on the presets, such as High etc?

Also incase you are using it, turn off shadowplay as that affects the performance based off my experience by up to 15%.
Our benchmarks were done in gameplay, not using the benchmarking tool using the presets stated in the review.

In our testing we do not have the Geforce Experience or AMD Raptr installed.Quote

10-07-2016, 16:05:25

AlienALX
If I can ever get my wife's 8.1 to upgrade to 10 I will do this bench with Fury X vs Titan X Quote

10-07-2016, 16:44:15

rickyjb
didnt this patch add dx12 multi gpu supportQuote

10-07-2016, 16:50:08

AlienALX
Quote:
Originally Posted by rickyjb View Post
didnt this patch add dx12 multi gpu support
Yes..Quote
Reply
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