Rise of the Tomb Raider DirectX 12 Performance Update

Rise of the Tomb Raider DirectX 12 Performance Update

Rise of the Tomb Raider DirectX 12 Performance Update

Rise of the Tomb Raider DirectX 12 Performance Update

 

When moving to 4K we can see the same trends as out 1080p and 1440p results, with the AMD R9 Fury X seeing significant performance gains and Nvidia's performance looking very similar to before. 

On AMD hardware the game becomes much more playable, but still below a solid 60FPS at even the lowest game settings.  

 

Rise of the Tomb Raider DirectX 12 Performance Update  

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Most Recent Comments

10-07-2016, 12:45:09

Damien c
Not played it for a while but based of my experience, SLI does not offer better frame rates in terms of max but should offer a slightly higher, minimum and average.

I might give it a try next week and see what the Frame Rate is like, as before they started patching the game, at 4K maxed out I was hitting up to 40fps with SLI 980Ti's but on average it was 30fps so no better, than a single card.

When they started patching it the performance dropped in terms of smoothness etc, it was turned in to a stuttery mess.

Are you just running the inbuilt benchmark tool with the settings left on the presets, such as High etc?

Also incase you are using it, turn off shadowplay as that affects the performance based off my experience by up to 15%.Quote

10-07-2016, 14:57:12

WYP
Quote:
Originally Posted by Damien c View Post
Not played it for a while but based of my experience, SLI does not offer better frame rates in terms of max but should offer a slightly higher, minimum and average.

I might give it a try next week and see what the Frame Rate is like, as before they started patching the game, at 4K maxed out I was hitting up to 40fps with SLI 980Ti's but on average it was 30fps so no better, than a single card.

When they started patching it the performance dropped in terms of smoothness etc, it was turned in to a stuttery mess.

Are you just running the inbuilt benchmark tool with the settings left on the presets, such as High etc?

Also incase you are using it, turn off shadowplay as that affects the performance based off my experience by up to 15%.
Our benchmarks were done in gameplay, not using the benchmarking tool using the presets stated in the review.

In our testing we do not have the Geforce Experience or AMD Raptr installed.Quote

10-07-2016, 16:05:25

AlienALX
If I can ever get my wife's 8.1 to upgrade to 10 I will do this bench with Fury X vs Titan X Quote

10-07-2016, 16:44:15

rickyjb
didnt this patch add dx12 multi gpu supportQuote

10-07-2016, 16:50:08

AlienALX
Quote:
Originally Posted by rickyjb View Post
didnt this patch add dx12 multi gpu support
Yes..Quote
Reply
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