Rise of the Tomb Raider DirectX 12 Performance Update

Conclusion

Rise of the Tomb Raider DirectX 12 Performance Update

Conclusion 

 

With the addition of Asynchronous Compute support to Rise of the Tomb Raider the game's performance under DirectX 12 has never been better for GPUs that support it. Even GPUs without support like the GTX 980Ti have seen some large increases in minimum framerates under DirectX 12, making the game perform a lot better under the new API.  

Sadly Rise of the Tomb Raider is still a mixed bag as far as DirectX 12 is concerned, offering a huge performance boost for AMD's GCN 1.1 or newer GPUs while offering Nvidia's Maxwell or older GPUs a performance decrease when compared to the DirectX 11 version of the game. 

When testing this game it is a real shame that we do not have two matching GPUs to test on both the AMD and Nvidia sides, or a newer Nvidia Pascal or AMD Polaris GPU to test, but this is something that we are working on addressing in the near future.

To summarise this testing this new update for the DirectX 12 version of Rise of the Tomb Raider actually makes DirectX 12 worth using if you own an AMD GPU, with Nvidia users (at least those with maxwell or older GPUs) being better off using the DirectX 11 version of the game for the best performance. 

Over the past few months we can be sure that Nixxes and Square Enix have learned a lot about DirectX 12, hopefully meaning that future DirectX 12 games from them will offer enhanced performance when compared to their DirextX 11 counterparts. 

DirectX 12 and other low-level APIs presents a new challenge for video game developers, requiring more work and skill on their part in order to get the most performance out of their games as well as placing the burden of Multi-GPU support squarely on their shoulders. Hopefully, as time moves on Developers will learn how to best use this new API in the near future I can see a lot of developers having a few growing pains when it comes to supporting new graphical APIs. 

Hopefully, as time moves on Developers will learn how to best use this new API in the near future I can see a lot of developers having a few growing pains when it comes to supporting new graphical APIs. 

 

You can join the discussion on Rise of the Tomb Raider's DirectX 12 performance on the OC3D Forums

 

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Most Recent Comments

10-07-2016, 12:45:09

Damien c
Not played it for a while but based of my experience, SLI does not offer better frame rates in terms of max but should offer a slightly higher, minimum and average.

I might give it a try next week and see what the Frame Rate is like, as before they started patching the game, at 4K maxed out I was hitting up to 40fps with SLI 980Ti's but on average it was 30fps so no better, than a single card.

When they started patching it the performance dropped in terms of smoothness etc, it was turned in to a stuttery mess.

Are you just running the inbuilt benchmark tool with the settings left on the presets, such as High etc?

Also incase you are using it, turn off shadowplay as that affects the performance based off my experience by up to 15%.Quote

10-07-2016, 14:57:12

WYP
Quote:
Originally Posted by Damien c View Post
Not played it for a while but based of my experience, SLI does not offer better frame rates in terms of max but should offer a slightly higher, minimum and average.

I might give it a try next week and see what the Frame Rate is like, as before they started patching the game, at 4K maxed out I was hitting up to 40fps with SLI 980Ti's but on average it was 30fps so no better, than a single card.

When they started patching it the performance dropped in terms of smoothness etc, it was turned in to a stuttery mess.

Are you just running the inbuilt benchmark tool with the settings left on the presets, such as High etc?

Also incase you are using it, turn off shadowplay as that affects the performance based off my experience by up to 15%.
Our benchmarks were done in gameplay, not using the benchmarking tool using the presets stated in the review.

In our testing we do not have the Geforce Experience or AMD Raptr installed.Quote

10-07-2016, 16:05:25

AlienALX
If I can ever get my wife's 8.1 to upgrade to 10 I will do this bench with Fury X vs Titan X Quote

10-07-2016, 16:44:15

rickyjb
didnt this patch add dx12 multi gpu supportQuote

10-07-2016, 16:50:08

AlienALX
Quote:
Originally Posted by rickyjb View Post
didnt this patch add dx12 multi gpu support
Yes..Quote
Reply
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