The Division Beta Performance Review
4K Screenshot Graphical Comparison
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When trying to take repeated screenshots of an online only game one thing is clear, that taking screenshots at different times of the day in-game can make things problematic, thankfully with a fast SSD and quick restarts of the game at higher settings the time difference is minimal in-game, but please note that this can make shadows be placed at different locations in some screenshots, though the majority of the visual difference between screenshots is still very visible. Â
When moving up the graphical settings we see Ambient Occlusion and shadow/lighting quality impove greatly moving from Low to medium, with the higher setting offering a lot more detail in the far distance, especially when looking at the city where several new buildings and other details appear. Â
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 Again we can see here that the move from low to medium has a massive impact on shadow quality, with Ambient Occlusion coming into affect. This adds shadows around a lot of objects like the rubbish in the ground and even in the show mounds.
Moving to higher settings we continue to see higher quality details at a distance, with more objects drawing in and more details appearing in the distant vehicles and buildings.Â
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