Tom Clancy's The Division DirectX 12 PC Performance Review

Conclusion

Tom Clancy's The Division DirectX 12 PC Performance Review

Conclusion

DirectX 12 and other graphical APIs represent the future of PC gaming, allowing developers to deliver additional gaming performance with fewer system resources if games are developed with them in mind. 

Today DirectX 12 is still in its infancy, with developers inexperienced with the new API, often porting a DirectX 11 title over to the new API rather than developing a game for these new APIs from the start. It will take a few years to developers to learn and share their knowledge and for engine makers to fully implement all of DirectX 12's features, which means that right now games that support DirectX 12 often offer minimal and often negative performance impacts.   

In Tom Clancy's The Division, DirectX 12 is only available on the game's Public Beta Server and is expected to the added to the main game soon. Right now DirectX performance updates are expected for future versions of the game, though at this time the impact of DirectX 12 is a little bit disappointing.    

On Nvidia GPUs, we found that we lost performance in all cases, while on AMD GPUs we gained performance in most cases, though we have read reports that users of lower end CPUs have had some significant performance improvements in CPU-heavy workloads.  

It is great to see Ubisoft and Massive continuing to update The Division, delivering DirectX 12 support well after the release of the title. Hopefully in time the game can gain more performance from this new API and Ubisoft's developers can learn a lot from the experience, allowing them to deliver better implementations of DirectX 12 support in the future games. 

 

You can join the discussion on Tom Clancy's The Division's DirectX 12 performance on the OC3D Forums

 

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Most Recent Comments

10-11-2016, 12:45:19

AlienALX
Is it me or are the red bars showing DX 12 and DX 11 averages identical in colour? how are we supposed to know which is which?

Ed. OK I guess the one on top of the white or gray is the corresponding one to the API? so DX12 sucks balls basically.Quote

10-11-2016, 13:29:11

WYP
Quote:
Originally Posted by AlienALX View Post
Is it me or are the red bars showing DX 12 and DX 11 averages identical in colour? how are we supposed to know which is which?

Ed. OK I guess the one on top of the white or gray is the corresponding one to the API? so DX12 sucks balls basically.
Sorry about that, I guess the colour don't looks as similar on some screens. Or perhaps my colour acuity is better than average.

I'll redo the graphs and reupload them. (graphs have been reuploaded for more contrast)Quote

10-11-2016, 13:32:28

AlienALX
Thanks man I appreciate that. Quote

10-11-2016, 13:42:56

WYP
Quote:
Originally Posted by AlienALX View Post
Thanks man I appreciate that.
No problem mate. It will solve the problems for other readers and I can now look out for the problem in the future.Quote

10-11-2016, 15:24:06

Kourgath223
OK so looks like the same story as with a number of other implementations of DX12 AMD gains a few FPS on average while Nvidia takes a bit of a hit in DX12 mode.Quote
Reply
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