Tom Clancy's The Division PC Performance Review

Nvidia PCSS and HFTS performance

Tom Clancy's The Division PC Performance Review

Nvidia PCSS and HFTS performance

 

On PC the Division has one Nvidia Exclusive Graphical option, a graphical option that is only present when moving beyond the games Ultra Preset. This effect is Nvidia NFTS, or Nvidia Hybrid Frustum Traced Shadows, a graphical effect that provides more realistic shadows than Nvidia's own PCSS (Percentage Closer Soft Shadows) effect. 

For the sake of fairness when we have tested the game at Max settings on the previous pages we have used Nvidia PCSS shadows instead of HFTS as we wanted both GPU s to be tested under the exact same graphical loads. 

The difference between PCSS and HFTS is something that is very difficult to see in game, but thankfully Nvidia has provided us with an interactive comparison between traditional shadows, PCSS and HFTS, which will show you what visual differences these settings make. 

 

Tom Clancy's The Division - Shadow Quality Interactive Comparison #001 - NVIDIA HFTS vs. Low

(Nvidia Interactive Comparison (Nvidia NTFS VS PCSS here)(Nvidia PCSS VS Ultra Preset here))

 

When looking at the performance impact of PCSS shadows on both AMD and Nvidia hardware we see that both the R9 Fury X and the GTX 980Ti are similarly affected, with both GPU having a similar performance delta of around 2 FPS when looking at the average framerate before and after the effect is applied.

Nvidia's HFTS is an Nvidia only effect in the Division, so this setting was only testable on our GTX 980Ti. Moving from PCSS to HFTS give us a performance decrease of 3.3FPS at 1440p, which may or may not be worth the performance impact depending on how much you care about higher fidelity shadows.  

 

Tom Clancy's The Division PC Performance Review  

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Most Recent Comments

09-03-2016, 12:33:58

Warchild
Im benching some results right now. I clearly see an issue with Gsync at the moment. Ill post some results when im done.

Look at the FPS loss with Gsync turned on with SLI. I thought SLI was fine until i started benching some results. I just kept it simple and consistent. Results are an average of 3 runs per variation. And this is with the new Nvidia drivers intended for The Division.

Using a ROG Swift Monitor with refresh set at 120hz via Nvidia panel. Interesting was that when using windowed mode in game, it automatically locked refresh to 60hz as opposed to the 120hz set by default.

http://i.imgur.com/mMZ7yIO.pngQuote

09-03-2016, 12:57:26

AngryGoldfish
Do you have actual 4k images uploaded anywhere I can view comparing the graphics settings? Either I'm missing something embarrassingly obvious or the images are far too small to actually compare.Quote

09-03-2016, 13:08:03

WYP
Quote:
Originally Posted by AngryGoldfish View Post
Do you have actual 4k images uploaded anywhere I can view comparing the graphics settings? Either I'm missing something embarrassingly obvious or the images are far too small to actually compare.
For whatever reason the 4K image links broke, but it it is fixed now.Quote

09-03-2016, 13:09:48

AngryGoldfish
Quote:
Originally Posted by WYP View Post
For whatever reason the 4K image links broke, but it it is fixed now.
Thanks!Quote

09-03-2016, 13:54:37

Treadpool
Noticed the 1440p benches are from beta, as noted in the screenshot title. Do you have updated benches for live? I have a 5930k (overclocked to 4.4) and a 980ti (also slightly overclocked) - with those settings I barely make mid 50s to 60 in-game. Especially with the NVAO+ stuff on. I don't see how you get 100 avg fps.Quote
Reply
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