Tom Clancy's The Division PC Performance Review

Game Settings - Why is V-Sync On by Default?

Tom Clancy's The Division PC Performance Review

Game Settings 

From the start it is clear that massive have put a lot of effort into the PC version of The Division, offering an extensive range of customizable control and graphical options, so much so that is has easily the most detailed options menu that I have ever seen in a PC game.  

The Division has one of the largest and most feature rich graphical options menus that I have ever seen, offering 5 different graphical settings options for shadows alone and 25 different graphical options in total. To put things into perspective Gears of War: Ultimate Edition had only 6 graphical options in total, which is so little compared to The Division that it is frankly embarrassing. 

The Game has a total of 4 different graphical presets, Low, Medium, High and Ultra, but the game does have higher settings available for those who want to push the games graphics to an even higher level by adding Nvidia PCSS or HFTS shadows, SMAA and HBAO+. 

Below is the full graphical options menu for for The Division, which simply put is something that every AAA game should aim towards, especially when there is an entire visuals menu that is dedicated to options like Colourblind modes and other helpful effects.  

 

Tom Clancy's The Division PC Performance Review  

 

One good change that Ubisoft has made since the first beta is that the game doesn't automatically apply full AA in the graphical presets, but instead applies a Dynamic V-Sync option that prevents the game from going above your monitors refresh rate while turning V-Sync off when below it.

When testing we have turned and framerate limits and V-Sync modes off so that it does not affect the performance of the game while benchmarking.

 

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Most Recent Comments

09-03-2016, 12:33:58

Warchild
Im benching some results right now. I clearly see an issue with Gsync at the moment. Ill post some results when im done.

Look at the FPS loss with Gsync turned on with SLI. I thought SLI was fine until i started benching some results. I just kept it simple and consistent. Results are an average of 3 runs per variation. And this is with the new Nvidia drivers intended for The Division.

Using a ROG Swift Monitor with refresh set at 120hz via Nvidia panel. Interesting was that when using windowed mode in game, it automatically locked refresh to 60hz as opposed to the 120hz set by default.

http://i.imgur.com/mMZ7yIO.pngQuote

09-03-2016, 12:57:26

AngryGoldfish
Do you have actual 4k images uploaded anywhere I can view comparing the graphics settings? Either I'm missing something embarrassingly obvious or the images are far too small to actually compare.Quote

09-03-2016, 13:08:03

WYP
Quote:
Originally Posted by AngryGoldfish View Post
Do you have actual 4k images uploaded anywhere I can view comparing the graphics settings? Either I'm missing something embarrassingly obvious or the images are far too small to actually compare.
For whatever reason the 4K image links broke, but it it is fixed now.Quote

09-03-2016, 13:09:48

AngryGoldfish
Quote:
Originally Posted by WYP View Post
For whatever reason the 4K image links broke, but it it is fixed now.
Thanks!Quote

09-03-2016, 13:54:37

Treadpool
Noticed the 1440p benches are from beta, as noted in the screenshot title. Do you have updated benches for live? I have a 5930k (overclocked to 4.4) and a 980ti (also slightly overclocked) - with those settings I barely make mid 50s to 60 in-game. Especially with the NVAO+ stuff on. I don't see how you get 100 avg fps.Quote
Reply
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