XCOM 2 PC Performance Review - AMD VS Nvidia

Conclusion

XCOM 2 PC Performance Review - AMD VS Nvidia

Conclusion

 

When you crank XCOM 2 up to the max the game is super demanding, giving even today's flagship GPUs a hard time at a resolution of 1080p. Thankfully the game scales very well to lower end hardware,  easily achieving average framerates of 90+ on our R9 380 and GTX 960 GPUs at 1080p. 

In the graphical options there are plenty of options to mess with in order to achieve a high framerate, with the most important setting easily being Texture detail, which really improves the detail on player and enemy characters.

At the higher settings the main changes that are seen in the game are the addition of depth of field effects and an increase in both the amount of shadows and the complexity of them, making the world look much more real, but at the same time are effects that are not very noticeable outside of a side by side comparison until the game's camera zooms into one of your soldiers. 

At the games maximum settings the game is extremely taxing on your hardware, so much so that I would not personally recommend using the games Maximum presets as it does little other than add a large amount of anti aliasing and having a significant impact on performance.  Medium and high settings are the best options of you want a good balance between performance and visuals, so I suggest using these settings as a basis for your own custom settings. 

In almost all settings tested both AMD and Nvidia GPUs perform equally in this game, with both GPUs providing similar minimum framerates throughout our testing. It is great to see a modern PC game be so friendly to both AMD and Nvidia GPUs, but at the same time the game isn't the most beautiful game to ever grace the PC given how much GPU performance it can consume.

With the visuals provided by this game it is pretty easy to say that this game is not well optimized. While the visuals are a significant upgrade from XCOM 2 they are not something that really justifies the need for such powerful hardware, especially when you consider the performance and visual fidelity of other modern titles like Rise of The Witcher 3, Dying Light, Star Wars: Battlefront and Metal Gear Solid V. 

In summary XCOM 2 is a very demanding title at it's maximum settings, but it can scale and play well on any of today's GPUs by just lowering a few settings. The game works well on both AMD and Nvidia hardware and really can't be said to prefer either side, though that could change if either manufacturer create a game specific driver.

 

You can join the discussion on XCOM 2's PC Performance on the OC3D Forums.  

 

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Most Recent Comments

08-02-2016, 11:53:00

Kaapstad
Performance on a TitanX maxed @2160p is much better than a GTX 980 Ti.

Below I think is the reason why.

Check out the memory usage.

http://i.imgur.com/jfRWrTt.jpgQuote

08-02-2016, 11:54:28

SPS
What avg FPS on TitanX Kaap?Quote

08-02-2016, 11:57:13

Kaapstad
Quote:
Originally Posted by SPS View Post
What avg FPS on TitanX Kaap?
About 17fps maxed @2160pQuote

08-02-2016, 12:00:16

AlienALX
These new games really are complete VRAM pigs. I kinda knew this would happen once the consoles had loads of available VRAM but nowhere near as bad as this.

With BLOPS 3 the newest update removes the extra settings from my PC (Fury x 4gb). If I hack it and enable extra settings it either black screens on load or very rarely does load up. However, within a few seconds it turns into a slide show.

And I was having the same issue with ROTTR when setting everything as high as it would go. It was fine for a couple of minutes, then it turned into a slide show and on a couple of occasions it actually stopped and ground to a halt and took about two minutes before it continued on. Now that I have lowered a few of the settings to high and left the main detail setting on very high it flies along lovely.

The problem of course is that these new consoles have up to 6gb vram available to them for 1080p . So instead of the devs optimising their textures and so on they are simply making them so that they use up that entire 6gb of texture memory at 1080p.

All of a sudden Titan X sounds far less stupid than it did when it launched.

I don't think it will be long before the 6gb the 980ti has becomes a minimum requirement for max settings, and could even be quite soon before that 6gb becomes out of date.

So much for AMD and their "It doesn't matter because it's HBM and it doesn't work like GDDR". Yeah, right.

Saying that though I do not blame AMD. As I said above fat bloatware is what causes these issues. I've got a whole ton of games that look fantastic at 4k and don't use anywhere near the same vram as these newest games.Quote

08-02-2016, 12:01:02

SPS
Quote:
Originally Posted by Kaapstad View Post
About 17fps maxed @2160p
That mem usage is certainly interesting.Quote
Reply
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