Thrustmaster T.16000M FCS HOTAS Review

Up Close - Joystick

Thrustmaster T.16000M FCS HOTAS Review

Up Close - Joystick

The packaging for the T.16000M FCS is sturdy enough to keep the contents protected during transit without making the whole thing needlessly heavy. Although there is only a polystyrene overcoat for the pair inside the box there isn't any wiggle room. Giving an opportunity to upgrade to the full package for current owners of just the stick, whilst also allowing Thrustmaster to not have to retool too much, the throttle is separate to the joystick. For this page we'll concentrate on the stick first.

At either side of the base there are six buttons, twelve in total, and it's here that we see the first big upgrade over the old T.16000M stick. Rather than twelve identical buttons, the FCS has indents on the top six, a bar between the top row and the bottom row, and a different amount of bumps on each of the lower six buttons. This greatly improves your ability to find the right button in the thick of the action, and if you haven't experienced the original stick then you'll be reassured that each button feels individual - a boon when you're new to having so many options beneath your fingertips. At the back of the joystick there is a slider which is perfect for those controls that you want to be able to adjust without necessarily needing to be able to manipulate it all the time. Propeller pitch for example.

Moving from the base on to the stick itself. At the thumb portion there are three buttons and the hat switch. The "works with left-handed people as well as right-handed" element to the T.16000M is highlighted here with the layout of the buttons, particularly if you're upgrading from the HOTAS X with its offset hat switch. Speaking of which, flipping around the thumb rest and palm rest is just a couple of screws away and Thrustmaster supply alternative parts should you want to use the joystick in your left hand - perhaps as part of a dual-stick setup. Of course with the FCS as reviewed the throttle isn't reversible and so you'll have to use that in your left hand either way.

You can get a good feel for how high the hat switch is in the photo highlighting the trigger. The trigger is certainly large, but thankfully very responsive. Hopefully the extra length doesn't strain the attachment point thanks to Archimedes law of leverage. Lastly the base of the stick lights up when the stick is in use, and goes off when its centred. Whilst the orange glow of the T.16000M FCS is much nicer than the lurid green of the original stick, it's still damn annoying to have it keep lighting up and dimming without a way to have it on all the time or off all the time. We were hoping this update would fix this problem but no.

Click on to get a look at the throttle.

Thrustmaster T.16000M FCS HOTAS Review 
Thrustmaster T.16000M FCS HOTAS Review  
Thrustmaster T.16000M FCS HOTAS Review  
Thrustmaster T.16000M FCS HOTAS Review  
Thrustmaster T.16000M FCS HOTAS Review  
Thrustmaster T.16000M FCS HOTAS Review  
Thrustmaster T.16000M FCS HOTAS Review  

Thrustmaster T.16000M FCS HOTAS Review  
Thrustmaster T.16000M FCS HOTAS Review  

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Most Recent Comments

06-12-2016, 19:38:02

Excalabur50
Good to know that I made the right choice in buying this HOTAS combo then thanks guy's it's as if this review was made for me Quote

06-12-2016, 19:42:58

AlienALX
Wow, that's a lot of dough. Excuse my ignorance (and tiredness leading to me just skimming the review) but what sort of games does this work well with? Just wondered, 'cause the last stick I used was the MS Feedback one. And it was very good I must say Quote

06-12-2016, 19:44:27

jimma47
Really good review Bryan. I'd be jumping on one of these if I didn't already have an X-52. A point to note is the throttle is also available separately for anyone that already has a T16000 joystick.

It's a shame the throttle isn't reversible for lefties but if you're using the thumb hatswitch for lateral and vertical thrust and the toggle rudder for yaw control using your right hand for pitch and roll is probably pretty convenient anyways.

I've often wondered about Airbus flight decks with the stick on the left for the pilot and on the right for first officer. I wonder if the flight crew always sit that way or whether the captain calls shotgun.

It's interesting there seem to be two schools of thought on space sim control - depending on whether you have a traditional flight control upbringing (pitch/roll) or console style (pitch/yaw) as the main controls. Like anything I guess you adapt pretty quickly but I can't get out of the habit of rolling my ship before pitching in the direction I want. Must be less efficient in combat you'd think. The Last Starfighter had it right - dual sticks for gunnery all the way.

/end derailQuote

07-12-2016, 07:48:20

SuB
Quote:
Originally Posted by AlienALX View Post
Wow, that's a lot of dough. Excuse my ignorance (and tiredness leading to me just skimming the review) but what sort of games does this work well with? Just wondered, 'cause the last stick I used was the MS Feedback one. And it was very good I must say
I can vouch for it working well with Elite Dangerous and DCS World's products, the sensor upgrade in it is worthit over the x-52 series, it's on-par with the accuracy of the Warthog now just a step down on build quality

Really is a neat little stick and throttle for the money.Quote

18-12-2016, 21:29:28

Ando
Good to see someone else has put in the hard grind for the cutter also, ED fan boys unite!Quote
Reply
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