Thrustmaster T.16000M FCS HOTAS Review

IL2 - Cliffs of Dover

Thrustmaster T.16000M FCS HOTAS Review

IL2 - Cliffs of Dover

IL2 is legendary. The last of the major WW2 sims, it took the concept first (in modern terms at least) explored by Microsoft Combat Flight sim and showed that you could combine outstanding physics with a fun in-seat experience. Cliffs of Dover was a bug-ridden mess when it was first released, but some stellar work by the developers and then by The Air Tactical Assault Group (Team Fusion) fixed nearly all the bugs whilst introducing a raft of extra planes, targets, missions and completely reinvented the game.

With so many possible adjustments, particularly as you ramp up the realism, you quickly run out of axes and buttons on the FCS. However, that is true on almost anything we can think of - perhaps excluding a full Warthog with additions - and certainly nothing around this price point offers as much.

Thrustmaster T.16000M FCS HOTAS Review  
Thrustmaster T.16000M FCS HOTAS Review  
Thrustmaster T.16000M FCS HOTAS Review  

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Most Recent Comments

06-12-2016, 19:38:02

Excalabur50
Good to know that I made the right choice in buying this HOTAS combo then thanks guy's it's as if this review was made for me Quote

06-12-2016, 19:42:58

AlienALX
Wow, that's a lot of dough. Excuse my ignorance (and tiredness leading to me just skimming the review) but what sort of games does this work well with? Just wondered, 'cause the last stick I used was the MS Feedback one. And it was very good I must say Quote

06-12-2016, 19:44:27

jimma47
Really good review Bryan. I'd be jumping on one of these if I didn't already have an X-52. A point to note is the throttle is also available separately for anyone that already has a T16000 joystick.

It's a shame the throttle isn't reversible for lefties but if you're using the thumb hatswitch for lateral and vertical thrust and the toggle rudder for yaw control using your right hand for pitch and roll is probably pretty convenient anyways.

I've often wondered about Airbus flight decks with the stick on the left for the pilot and on the right for first officer. I wonder if the flight crew always sit that way or whether the captain calls shotgun.

It's interesting there seem to be two schools of thought on space sim control - depending on whether you have a traditional flight control upbringing (pitch/roll) or console style (pitch/yaw) as the main controls. Like anything I guess you adapt pretty quickly but I can't get out of the habit of rolling my ship before pitching in the direction I want. Must be less efficient in combat you'd think. The Last Starfighter had it right - dual sticks for gunnery all the way.

/end derailQuote

07-12-2016, 07:48:20

SuB
Quote:
Originally Posted by AlienALX View Post
Wow, that's a lot of dough. Excuse my ignorance (and tiredness leading to me just skimming the review) but what sort of games does this work well with? Just wondered, 'cause the last stick I used was the MS Feedback one. And it was very good I must say
I can vouch for it working well with Elite Dangerous and DCS World's products, the sensor upgrade in it is worthit over the x-52 series, it's on-par with the accuracy of the Warthog now just a step down on build quality

Really is a neat little stick and throttle for the money.Quote

18-12-2016, 21:29:28

Ando
Good to see someone else has put in the hard grind for the cutter also, ED fan boys unite!Quote
Reply
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