Assassin's Creed: Origins PC Performance Review
High Resolution Screenshot/graphical comparison - Lowest to Ultra High settings - Part 2
Published: 29th October 2017 | Source: OC3D Internal Testing | Price: |
High-Resolution Screenshot/graphical comparison - Lowest to Ultra High settings
In this second screenshot comparison, the graphical differences between the game's presets are much easier to spot, be it the gradual increases in texture detail moving from Lowest to High settings, the increases in shadow detail throughout, the changes in geometric detail and in draw distances.
Looking at the terrain the game's lowest graphical preset simply looks awful, with Low being not much better, with textures simply feeling stretched over the terrain, rather than representing any geometry.
It is only at medium settings or higher that Assassin's Creed Origins starts looking good, with the game's graphical fidelity increasing in almost every conceivable way, from offering increased texture resolutions, offering more environmental details and plants to the addition of simple details like stars in the sky.
All the way up to Ultra the increases n graphical detail are fairly noticeable, especially when it comes to shadow sharpness and draw distances, though sadly draw distances are much easier to spot when the game is is in motion. One example of this is in our Medium VS High screenshots where shrubs are shown at a greater distance or even in our Very High VS Ultra comparison where the shop in the centre distance gains a support post that was otherwise not visible until the player is much closer.
Most Recent Comments

Apparently the horrible CPU usage is caused by UBI doubling up on DRM. Pretty shady move imo passing the buck to the consumer by upping the game requirements, rather than, stopping piracy themselves
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Something like Punkbuster(older BF games) could cause performance issues. But that is because it runs in real-time and is constantly on your internet connection. Anti cheat software like this can cause an impact. DRM won't. I'm sure there is some crap DRM out there that will. But reality is any big AAA company or half caring indie Dev would use a good DRM.
The performance issues is simply due to optimizationQuote
DRM has virtually no impact on performance. DRM runs at launch. It would only extend loading times if that.
Something like Punkbuster(older BF games) could cause performance issues. But that is because it runs in real-time and is constantly on your internet connection. Anti cheat software like this can cause an impact. DRM won't. I'm sure there is some crap DRM out there that will. But reality is any big AAA company or half caring indie Dev would use a good DRM. The performance issues is simply due to optimization |
I don't know

But still, if Ubi is having their own DRM, which they have a right to, then performance issues are on them. Still, even a 8700k is only being used 50% according to a person in that thread. So it's not CPU bound.Quote