Civilization VI PC Performance Review

Conclusion

Civilization VI PC Performance Review

Conclusion

Civilization VI is a game that runs like a breeze on modern PC hardware, though that does not mean that it is a perfect PC release.

On our test system, all of our GPUs were able to run the game at a steady 60+FPS during gameplay, at either Ultra settings or with a few minor settings tweaks, which is great to see with a modern AAA release.  

Sadly AMD GPUs will not get the same levels of performance at their Nvidia counterparts, though these performance shortcomings can be mitigated by lowering the game's MSAA levels. 

Civilization VI is a game that is made to run on a very wide range of system configurations, allowing the game to look fantastic with high-grade MSAA options, reflection details and high-resolution shadows and textures on high-end PCs, or with a more basic/minimalist aesthetic to run on even the most basic gaming systems. 

Most of today's PC gamers will be able to play Civilization VI at Ultra settings with only two minor graphical changes, moving Leader detail to Medium and MSAA to 2x, 4x or off. This will allow the game to play with a steady framerate in most situations, though expect some minor dips between turns. 

While the visual style has become much more cartoonish since Civ V, the overall aesthetic of Civilization VI has been significantly improved, with characters having a lot more personality and wonders/cities gaining a lot more detail than previous games. Graphically speaking there is very little that can be criticised, with the game offering high levels of graphical fidelity while still being easy to run on most modern gaming systems. 

Control wise, Civilization remains as accessible as ever, being fully playable with just a mouse while also having the option to play the game with a large selection of hot-keys and other shortcuts, allowing the controls to be as complex or as simple as you desire.  

All in all Civilization VI is a high-quality PC port, with the only major sticking point with us being the game's uneven performance on AMD and Nvidia GPUs. Hopefully, Firaxis and AMD can address these performance issues with a future game patch or driver update, but even then the game is far from unplayable on AMD hardware.  

 

You can join the discussion on Civilization VI's PC performance on the OC3D Forums

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Most Recent Comments

22-10-2016, 23:14:10

Bartacus
You called it a "PC port". Wat? Quote

23-10-2016, 00:35:45

NeverBackDown
Uh what? How are your AMD scores so bad? I'm about 100 turns in on a multiplayer game and at 1400p everything maxed I'm still hitting 80-100fps? And I'm running into my maximum fps threshold I've set within the driver(100). This is with a 480 clocked at 1303/2025 and a 6700k at 4ghz

Only time performance sucks is the leader screen. So I'm going to be dropping that down to medium as suggested, but that's my only bad performance so far?Quote

23-10-2016, 03:25:27

Kaapstad
I had a quick go on the in game bench on my 1070. The output is in average frametimes but when converted back to fps I got the same as in the review here @2160p.Quote

23-10-2016, 05:01:08

NeverBackDown
I'm 150 turns in and fps is around 70-85ish. Although it could be my CPU, lots of Civs and city states take long slow turns. My FPS is definitely worse, drops to 40-50 then after jumps up to 70-85. Wonder if dx12 will help that out.Quote

23-10-2016, 05:46:30

WYP
Quote:
Originally Posted by Kaapstad View Post
I had a quick go on the in game bench on my 1070. The output is in average frametimes but when converted back to fps I got the same as in the review here @2160p.
I didn't use the internal benchmark and worked using actual gameplay in a mid-game scenario. Moving a lot of units and battling where I could.

The results, in the end, were similar to what I could get in the benchmark, though easily the most demanding section of the game is the leader sections at max settings,Quote
Reply
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