Civilization VI PC Performance Review

Graphical Options and Settings

Civilization VI PC Performance Review

Graphical Options and Settings

 

Civilization VI comes with a large range of graphical options at launch, though it is worth noting that the game lacks the DirectX 12 support that was promised before launch. 

The game comes with two basic graphical options sliders, each of which can be used to increase the game's graphical fidelity based on performance impact and on VRAM usage. This game doesn't use more than 4GB of VRAM, so anyone with a 4GB or larger GPU can safely set the memory impact slider to Ultra.  

One of the most important settings in Civilisation VI is MSAA, which can be a real performance hog for lower end PCs, with Medium settings using 4x MSAA and High and Ultra settings using 8x MSAA. If you are having large framerate dips we would recommend that players turn off MSAA first, then ambient occlusion as these both have large performance hits. 

 

Civilization VI PC Performance Review  Civilization VI PC Performance Review
(Minimum Settings (Above Left), Low Settings (Above Right))  

 

Civilization VI is not an overly demanding game, with the game requiring a minimum of an HD 5570 or a GTS 450 to run, effectively meaning that every DirectX 11 compatible GPU should be able to run Civilization VI at its minimum settings. 

Being a turn based Strategy game Civilization is very forgiving when it comes to running at a lower framerate, though a smooth 60FPS makes the game much more visually appealing and immersive. 


Civilization VI PC Performance Review  Civilization VI PC Performance Review
(Medium Settings (Above Left), High Settings (Above Right))  

 

At the bottom of the game's graphical settings, there are options for the game's animated leaders, with Disabled, Low, Medium and High options. Disabled will replace Civilization Leaders with a static picture, with Low and higher settings animating the leaders to show more emotion and give the game a lot more personality.

 


Civilization VI PC Performance Review

(Ultra Settings)  

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Most Recent Comments

22-10-2016, 23:14:10

Bartacus
You called it a "PC port". Wat? Quote

23-10-2016, 00:35:45

NeverBackDown
Uh what? How are your AMD scores so bad? I'm about 100 turns in on a multiplayer game and at 1400p everything maxed I'm still hitting 80-100fps? And I'm running into my maximum fps threshold I've set within the driver(100). This is with a 480 clocked at 1303/2025 and a 6700k at 4ghz

Only time performance sucks is the leader screen. So I'm going to be dropping that down to medium as suggested, but that's my only bad performance so far?Quote

23-10-2016, 03:25:27

Kaapstad
I had a quick go on the in game bench on my 1070. The output is in average frametimes but when converted back to fps I got the same as in the review here @2160p.Quote

23-10-2016, 05:01:08

NeverBackDown
I'm 150 turns in and fps is around 70-85ish. Although it could be my CPU, lots of Civs and city states take long slow turns. My FPS is definitely worse, drops to 40-50 then after jumps up to 70-85. Wonder if dx12 will help that out.Quote

23-10-2016, 05:46:30

WYP
Quote:
Originally Posted by Kaapstad View Post
I had a quick go on the in game bench on my 1070. The output is in average frametimes but when converted back to fps I got the same as in the review here @2160p.
I didn't use the internal benchmark and worked using actual gameplay in a mid-game scenario. Moving a lot of units and battling where I could.

The results, in the end, were similar to what I could get in the benchmark, though easily the most demanding section of the game is the leader sections at max settings,Quote
Reply
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