Civilization VI PC Performance Review

4K Screenshot Graphical Comparison - Part 2

Civilization VI PC Performance Review

4K Screenshot Graphical Comparison

Graphically there is more to Civilization VI than the game map, with each Civilization's leader having their own models, dialogue and animations. 

At Minimum and Low settings, Civ leaders are a simple portrait, saving players a lot of GPU and memory resources to use on other aspects of the game. On Medium and above settings players will see a 3D version of each leader, with their own personalised animations which can be used to help judge a Civilization's objectives and feelings towards you. 

Civ Leader quality options can be set to Low, Medium and High, with Medium presets settings leader Quality to low, High presets setting leader quality to medium and Ultra setting Leader Quality to high.

Low, Medium and High leader settings look the same for the most part, with higher settings adding more detailed shadows and hair for the leader. High Leader settings have a huge performance impact and little visual impact, so we would recommend that PC players set this to medium or low if they have framerate issues in leader sections. 

 

Civilization VI PC Performance Review  

Civilization VI PC Performance Review  
Civilization VI PC Performance Review  
Civilization VI PC Performance Review  
Civilization VI PC Performance Review  

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Most Recent Comments

22-10-2016, 23:14:10

Bartacus
You called it a "PC port". Wat? Quote

23-10-2016, 00:35:45

NeverBackDown
Uh what? How are your AMD scores so bad? I'm about 100 turns in on a multiplayer game and at 1400p everything maxed I'm still hitting 80-100fps? And I'm running into my maximum fps threshold I've set within the driver(100). This is with a 480 clocked at 1303/2025 and a 6700k at 4ghz

Only time performance sucks is the leader screen. So I'm going to be dropping that down to medium as suggested, but that's my only bad performance so far?Quote

23-10-2016, 03:25:27

Kaapstad
I had a quick go on the in game bench on my 1070. The output is in average frametimes but when converted back to fps I got the same as in the review here @2160p.Quote

23-10-2016, 05:01:08

NeverBackDown
I'm 150 turns in and fps is around 70-85ish. Although it could be my CPU, lots of Civs and city states take long slow turns. My FPS is definitely worse, drops to 40-50 then after jumps up to 70-85. Wonder if dx12 will help that out.Quote

23-10-2016, 05:46:30

WYP
Quote:
Originally Posted by Kaapstad View Post
I had a quick go on the in game bench on my 1070. The output is in average frametimes but when converted back to fps I got the same as in the review here @2160p.
I didn't use the internal benchmark and worked using actual gameplay in a mid-game scenario. Moving a lot of units and battling where I could.

The results, in the end, were similar to what I could get in the benchmark, though easily the most demanding section of the game is the leader sections at max settings,Quote
Reply
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