Civilization VI PC Performance Review

Leader Screens - Ultra Demanding at Max Settings

Civilization VI PC Performance Review

Leader Screens - Ultra Demanding at Max Settings

One thing that I noticed during gameplay was that at Ultra setting that the game's leader sections were significantly more demanding than the campaign map, dropping the GTX 1060 from a steady 60+FPS all the way to a minimum of 35FPS. 

With high (Ultra Preset) Leader settings offering no real graphical improvement. We would recommend that players change their leader quality settings down to medium (the second highest option), as this will prevent you seeing a dramatic reduction in framerate when moving from campaign to the diplomacy screen. 

 

Civilization VI PC Performance Review  

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Most Recent Comments

22-10-2016, 23:14:10

Bartacus
You called it a "PC port". Wat? Quote

23-10-2016, 00:35:45

NeverBackDown
Uh what? How are your AMD scores so bad? I'm about 100 turns in on a multiplayer game and at 1400p everything maxed I'm still hitting 80-100fps? And I'm running into my maximum fps threshold I've set within the driver(100). This is with a 480 clocked at 1303/2025 and a 6700k at 4ghz

Only time performance sucks is the leader screen. So I'm going to be dropping that down to medium as suggested, but that's my only bad performance so far?Quote

23-10-2016, 03:25:27

Kaapstad
I had a quick go on the in game bench on my 1070. The output is in average frametimes but when converted back to fps I got the same as in the review here @2160p.Quote

23-10-2016, 05:01:08

NeverBackDown
I'm 150 turns in and fps is around 70-85ish. Although it could be my CPU, lots of Civs and city states take long slow turns. My FPS is definitely worse, drops to 40-50 then after jumps up to 70-85. Wonder if dx12 will help that out.Quote

23-10-2016, 05:46:30

WYP
Quote:
Originally Posted by Kaapstad View Post
I had a quick go on the in game bench on my 1070. The output is in average frametimes but when converted back to fps I got the same as in the review here @2160p.
I didn't use the internal benchmark and worked using actual gameplay in a mid-game scenario. Moving a lot of units and battling where I could.

The results, in the end, were similar to what I could get in the benchmark, though easily the most demanding section of the game is the leader sections at max settings,Quote
Reply
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