Civilization VI PC Performance Review

1080p Performance

Civilization VI PC Performance Review

1080p Performance

At 1080p we can see that all the GPUs we have tested can easily play Civilization VI with average framerates of over 60FPS, with the exception of the GTX 960 and the R9 380. We can also see that AMD GPUs offer significantly less performance than their Nvidia counterparts, which is strange given Firaxis' previous collaboration with AMD. 

With the R9 380 and the GTX 960 players can easily achieve a steady 60FPS on the campaign map by reducing the game's AA option to 4xMSAA or lower, which makes a steady 60FPS easily achievable on modern hardware. 

 

Civilization VI PC Performance Review 

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Most Recent Comments

22-10-2016, 23:14:10

Bartacus
You called it a "PC port". Wat? Quote

23-10-2016, 00:35:45

NeverBackDown
Uh what? How are your AMD scores so bad? I'm about 100 turns in on a multiplayer game and at 1400p everything maxed I'm still hitting 80-100fps? And I'm running into my maximum fps threshold I've set within the driver(100). This is with a 480 clocked at 1303/2025 and a 6700k at 4ghz

Only time performance sucks is the leader screen. So I'm going to be dropping that down to medium as suggested, but that's my only bad performance so far?Quote

23-10-2016, 03:25:27

Kaapstad
I had a quick go on the in game bench on my 1070. The output is in average frametimes but when converted back to fps I got the same as in the review here @2160p.Quote

23-10-2016, 05:01:08

NeverBackDown
I'm 150 turns in and fps is around 70-85ish. Although it could be my CPU, lots of Civs and city states take long slow turns. My FPS is definitely worse, drops to 40-50 then after jumps up to 70-85. Wonder if dx12 will help that out.Quote

23-10-2016, 05:46:30

WYP
Quote:
Originally Posted by Kaapstad View Post
I had a quick go on the in game bench on my 1070. The output is in average frametimes but when converted back to fps I got the same as in the review here @2160p.
I didn't use the internal benchmark and worked using actual gameplay in a mid-game scenario. Moving a lot of units and battling where I could.

The results, in the end, were similar to what I could get in the benchmark, though easily the most demanding section of the game is the leader sections at max settings,Quote
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