Crysis Remastered Performance Transformed - Patch 1.3.0 Delivers Huge Performance Gains

Crysis Remastered now runs faster than ever

Crysis Remastered Performance Transformed - Patch 1.3.0 Delivers Huge Gains

Crysis Remastered Performance Transformed - Patch 1.3.0 Delivers Huge Gains 

When Crysis Remastered launched in September, a lot of people were disappointed. While the game looked great at its highest settings, there were some clear downgrades over the game's original PC incarnation. Beyond that, the game's performance on PC was unstable, and missing features made the game unappealing to some Crysis purists. 

With Patch 1.3.0, Crysis Remastered has addressed a lot of the game's issues. Performance is more stable, framerates are higher, and some alterations have been made to the game to make it feel more like the PC original. That said, the game's Ascension mission is still missing, and many of the game's criticisms still exist. Crysis Remastered remains imperfect, but patch 1.3.0 is undoubtedly a major step forward for the game. 

Over the next few pages, we will detail how Crysis Remastered's performance has improved across several areas, making solid 60+ FPS framerates more achievable while increasing the game's performance across a wide range of hardware configurations.  

Contents

- CPU Optimisation - 60+ FPS performance is now much more achievable
- Can it Run Crysis Mode - The Largest Gains are Seen at the Highest Settings
- Testing across 1080p, 1440p and 4K on RDNA, Turing and Pascal GPUs
- Conclusion

Crysis Remastered Performance Transformed - Patch 1.3.0 Delivers Huge Gains  

Testing Methodology - Our New Test System

With Crysis Remastered, we will be using our new Games and Graphics Card test system, which is powered by AMD's Ryzen 9 3950X processor and PCIe 4.0 storage. 

More information about this system is available here, where we have detailed why we have moved to Ryzen for our GPU and games testing. 

CPU & Motherboard - AMD Ryzen 9 3950X and ASUS ROG Crosshair VII Formula

There is a lot to consider when building a new games testing system. Will this system stand up to the test of time. Does this system contain the features that new games will require, and are we choosing the right CPU platform for the job? 

With the next-generation of consoles coming with Zen 2 processors and support for PCIe 4.0 storage, it was logical to choose a Ryzen-based test platform. Intel's current offerings do not offer PCIe 4.0 support, and we cannot build a new test system knowing that it will be outdated as soon as games start to utilise faster storage mediums. 

With ASUS' ROG X570 Crosshair VII Formula, we know that we have a motherboard that has capable VRMs to withstand the punishments that a hardware test system must face. With X570 we also know that we can upgrade to Zen 3/Ryzen 4000 should we ever need to.   

A Total War Saga: Troy PC Performance Review and Optimisation Guide

Memory - Corsair Dominator Platinum RGB Series DDR4 @ 3600MHz


Having chosen a Ryzen processor for our new test systems, we needed capable memory modules which offered clock speed that would allow us to get the most out of our Ryzen processor.

3600MHz memory is the "sweet-spot" for Ryzen 3000 series processors, offering high levels of memory bandwidth while settings AMD's Infinity Fabric speeds to optimal levels. With this speed in mind, we decided to opt for Corsair's Dominator Platinum RGB series of DDR4 modules, as it offers us a great aesthetic, has modules that offer our optimal memory speeds and has relatively tight timings given its clock speeds. 
 

A Total War Saga: Troy PC Performance Review and Optimisation Guide

SSD Storage - Corsair MP600 2TB PCIe 4.0 M.2 NVMe SSD


As we mentioned previously, future games are going to require fast NVMe storage. Both the PlayStation 5 and Xbox Series X will make fast SSD storage a baseline feature of new gaming systems.

PCIe 4.0 devices are an obvious choice for those who want SSDs with the most potential throughput, making Corsair's MP600 SSD a great option for us. With 2TB of storage available to it, it offers us more than enough storage for even the largest of PC games. Call of Duty: Modern Warfare/Warzone will need a lot more 50GB upgrades before we would even dream of filling this SSD. 

A Total War Saga: Troy PC Performance Review and Optimisation Guide  A Total War Saga: Troy PC Performance Review and Optimisation Guide

Case - Corsair Obsidian 500D RGB SE

When it comes to PC cases we require two things, a large case (to accommodate large GPUs) that's easy to access and looks good on camera. When new graphics cards start to flood in, we need a case that can look good on video. Beyond that, when testing new graphics cards, we need an enclosure with a side panel that's easy to take on and off, speeding up our testing procedures. 

With these requirements in mind, Corsair's Obsidian 500D RGB SE was a perfect fit. It is large enough to accommodate any graphics card without interfering with a front-mounted AIO liquid cooler, and it has a hinged side panel to make component switching fast and straightforward. For our use case, this chassis is perfect. 

A Total War Saga: Troy PC Performance Review and Optimisation Guide

Power Supply - Corsair RM1000i

Your power supply is the most important part of any test system. There's a reason why rule number 1 for PC building is no never cheap out on your power supply. 

Over the years, we have used many test systems which have been powered by Corsair's RMi series of power supplies, and the reasons behind that are simple. They are 80+ Gold rated, making them very power efficient, and we have never had an RMi power supply fail on us. If you read our PSU reviews, you will know that these units are solid performers. 

Corsair Link is also a useful component of Corsair RMi series power supplies, as they allow us to see how much power the unit is using at any given time digitally. 

We have also paired this unit with Corsair's premium braided cables, which gives our test system a more premium look. 

A Total War Saga: Troy PC Performance Review and Optimisation Guide  A Total War Saga: Troy PC Performance Review and Optimisation Guide

Cooling - Corsair iCUE H150i RGB Pro XT

While we are keeping our Ryzen 9 3950X at stock clock speeds, we do want to do what we can to keep it cool under load. We also want to do what we can to keep our system as quiet as possible. With this in mind, we have decided to use Corsair's latest 360mm H150i series All-in-One Liquid Cooler.

With the iCUE H150i, we can control the units fans, pump and RGB lighting with the same software as our other system components and keep AMD's Ryzen 9 3950X cool with relative ease. When testing graphics cards, keeping other fan noise to a minimum is a must, as this allows us to properly judge the noise levels of specific graphics cards or other system components.    

A Total War Saga: Troy PC Performance Review and Optimisation Guide

Full System Specifications


OC3D Game/GPU Test Rig

AMD Ryzen 9 3950X Processor with Prescision Boost Overdrive
ASUS ROG Crosshair VIII Formula (X570) Motherboard 
Corsair Dominator Platinum RGB Series DDR4 3600MHz (2x8GB) Memory
Corsair RM1000i Power Supply
Corsair iCUE H150i RGB Pro XT All-in-One Liquid CPU Cooler
Corsair MP600 2TB PCIe 4.0 SSD
Corsiar Obsidian 500D RGB SE Case
Windows 10 x64 "May 2020" Update

 

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Most Recent Comments

26-11-2020, 09:49:19

AngryGoldfish
Why on earth didn't they delay the release (everyone else does) until they had this patch ready? Did they need to use the public's systems as a beta for the game to find out what work needed doing? That's a huge performance uplift.Quote

26-11-2020, 09:54:56

AlienALX
So it's now fully playable at 1440p for me with the max settings.

Ooo, ya sexy dancer.

Nice one Mark, thanks for putting the effort in mate !Quote

01-12-2020, 03:46:43

MiNo
I'm missing a evaluation of (any) games own performance - as in is it sloppy code or optimized code? This article puts much needed focus on it, but not enough.



I realize this harder to do than to slap a card in a build and watch a FPS counter but perhaps this is so easy (albeit time consuming) that there is room to get into the other parts?


Once in a while, yes there is a comment about poorly optimized game but I think it should be taken a big step further. As it is, the focus is always on the hardware, but as we already know the performance levels of the cards then we get too little out of the game performance reviews. Perhaps title is slightly better for team red .. so what? The interesting part would be to evaluate the games optimizations like it is being done for new hardware. It should not be a comment, it should be analyzed and ranked in table form. Obviously very difficult, but who better to do it than the crew here?


Sure it may fail, but it would be a chance of doing something new. And to put the pressure on sloppy coders just like the pressure is on the hardware builders when they cut corners or make poor design choices.



And in the end, optimizations in software tends to be much more important than hardware. Just look at the 'demoscene' to truly understand what is possible using optimized code.


Yes I do understand this is a hardware review site :-) But measuring HW performance without even considering the 'input' is missing a important part of the 'ecosystem' of performance.Quote

01-12-2020, 11:10:41

Dicehunter
Quote:
Originally Posted by MiNo View Post
I'm missing a evaluation of (any) games own performance - as in is it sloppy code or optimized code? This article puts much needed focus on it, but not enough.

I realize this harder to do than to slap a card in a build and watch a FPS counter but perhaps this is so easy (albeit time consuming) that there is room to get into the other parts?

Once in a while, yes there is a comment about poorly optimized game but I think it should be taken a big step further. As it is, the focus is always on the hardware, but as we already know the performance levels of the cards then we get too little out of the game performance reviews. Perhaps title is slightly better for team red .. so what? The interesting part would be to evaluate the games optimizations like it is being done for new hardware. It should not be a comment, it should be analyzed and ranked in table form. Obviously very difficult, but who better to do it than the crew here?

Sure it may fail, but it would be a chance of doing something new. And to put the pressure on sloppy coders just like the pressure is on the hardware builders when they cut corners or make poor design choices.

And in the end, optimizations in software tends to be much more important than hardware. Just look at the 'demoscene' to truly understand what is possible using optimized code.

Yes I do understand this is a hardware review site :-) But measuring HW performance without even considering the 'input' is missing a important part of the 'ecosystem' of performance.

For the type of indepth detail you want would take way more time that it's worth for a review site mainly about the general performance of said hardware, There are places dedicated to this though, Digital Foundry being the main one who do get detailed information from game developers about various optimisations etc...Quote
Reply
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