Crysis Remastered Performance Transformed - Patch 1.3.0 Delivers Huge Performance Gains
Published: 26th November 2020 | Source: OC3D Internal Testing | Price: |
Conclusion - Better, but there's still room for improvement
Had Crysis Remaster launched with Patch 1.3.0 on PC, the game would have had a much stronger reception on the platform. In short, the performance gains offered by this patch are staggering in many cases, boosting both CPU and GPU performance when using the game's high preset.
As can be seen on page 3, this makes 60+ FPS gameplay a lot more viable across large stretches of the game, which should come as great news for all PC gamers. That said, the game is still CPU-limited in a lot of cases, especially under the game's "Can it Run Crysis?" preset.
If you were criticising Crysis Remastered's performance before, many of these criticisms should now be seen as addressed. Even the game's software ray tracing performance has seen significant performance improvements, especially on non-RTX hardware which lacks specialised ray tracing accelerators. If patch 1.2.0 was seen as a step forward for Crysis Remastered, patch 1.3.0 should be seen as an Olympics-level long-jump in the right direction, at least in terms of performance.
While Crysis Remastered is still missing features from the original, patch 1.3.0 does a lot to address the game's performance concerns on the PC platform. For non-RTX graphics cards, the performance gains that we can see at high settings are staggering, and it is a credit to Crysis Remastered's developers that they have delivered such large performance gains. That said, many of the criticisms surrounding Crysis Remastered remain.
For many PC gamers, Patch 1.3.0 will be transformative, but others will still see major room for improvement. Ascension is still missing from the game, and some areas of Crysis Remastered's visuals remain behind Crysis' original PC version. Crysis Remastered is much better than it was, there is still a lot of room for improvement.
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