Dishonored 2 PC Performance Review

Graphical Options and Settings

Dishonored 2 PC Performance Preview

Graphical Options and Bugs

When we were looking at Dishonored 2 initially we were impressed by the game's detailed list of graphical options, though we did discover that some settings do not save correctly when you restarted the game, with adaptive resolution scaling to 75% every time we booted the game. 

Obviously, we want to play the game at our display's native resolution while testing, so we set the game to 100% resolution every time we played the game. This is a very annoying the bug that Bethesda really needs to patch out, as most PC gamers will quickly grow to dislike changing the game's resolution scale every time they play the game.  

Below you can see the basic graphical options menu for Dishonored 2, which has the ability to be played in Windowed, fullscreen windowed and fullscreen modes, with a field of view slider that can be adjusted between 65 and 110 degrees. V-Sync can be turned on and off in this game and that Nvidia HBAO+ will be present in this game. 

Those looking to gain some extra performance should turn off Nvidia HBAO+, as this is a very graphically demanding effect, though it does have a big impact on the game's visuals and lighting. 

 

Dishonored 2 PC graphical options and settings

 

Dishonored 2 has 6 different graphical presets, Very Low, Low, Medium, High, Very High and Ultra, the highest settings of which are designed only for today's most powerful GPUs. Those looking to play this game at 4K will need to play this game with a huge drop in graphical settings and even go as far as consider playing at lower resolutions. 

Every option below can be set to Very Low, Low, Medium, High, Very High and Ultra, with the exception of Anti-Aliasing which can be set to off, low FXAA, High FXAA and TXAA 1x.  

 

Dishonored 2 PC graphical options and settings

 

Below is a set of secondary graphical options which have a simple yes/no option, all of these settings are turned on when you set the game to high, very high and Ultra, which means that these settings are very graphically demanding.  

 

Dishonored 2 PC graphical options and settings

 

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Most Recent Comments

13-11-2016, 16:00:17

AngryGoldfish
Thanks a lot for another excellent article. I appreciate all the work you (and others) do.

I read from the game's developer on Twitter that the high demands were not solely linked to the visuals. He said that the AI as well as the non-linear map design added to the weighty graphics demands. This is interesting to me as I have seen many criticise the game's visuals by saying it's doesn't match up, but if the next stage of video game design and gameplay revolves around level design and AI then I'm all for that. Crysis may have pushed the boundaries of texture quality and the Unreal Engine 4 may have done so with dynamic lighting and whatnot, maybe games like Dishonored are the future of how we will be playing these intensive games. You could also apply the same logic to games like Quantum Break with its time-manipulating gameplay and Deus Ex for its open world level design.Quote

13-11-2016, 16:02:55

WYP
Quote:
Originally Posted by AngryGoldfish View Post
Thanks a lot for another excellent article. I appreciate all the work you (and others) do.

I read from the game's developer on Twitter that the high demands were not solely linked to the visuals. He said that the AI as well as the non-linear map design added to the weighty graphics demands. This is interesting to me as I have seen many criticise the game's visuals by saying it's doesn't match up, but if the next stage of video game design and gameplay revolves around level design and AI then I'm all for that. Crysis may have pushed the boundaries of texture quality and the Unreal Engine 4 may have done so with dynamic lighting and whatnot, maybe games like Dishonored are the future of how we will be playing these intensive games. You could also apply the same logic to games like Quantum Break with its time-manipulating gameplay and Deus Ex for its open world level design.
Exactly, there is much more to a game than graphics along and TBH Dishonored 2 looks great. Maybe not the best looking game ever, but the facial animations are supurb and it sticks really well to its art style.Quote

13-11-2016, 16:06:57

NeverBackDown
That vram consumption skyrockets from Med to high yet frame differences show it doesn't change much? Losses aren't great compared to what the vram chart would show. Wonder if that's a bug? Or intentional, just add as much into memory as possible at medium?Quote

13-11-2016, 16:30:19

TheF34RChannel
Thanks for the review, much appreciated! The 1440p Performance first paragraph had me worried, however looking upon the graph at ultra w/ HBAO+ I realise the frames are in the low side but I could live with that average. Hopefully future patches will improve upon this. Maybe the VRAM consumption needs addressing too?

As far as prettiness goes, this may not be number one but it fits the game and I find it very nice looking in its own way. Having said that, at the same time its high hardware requirements do not fit the graphics from what I've seen.Quote
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