Dishonored 2 PC Performance Review

Graphics comparison - Low, Medium, High and Ultra - Part 2

Dishonored 2 PC Performance Preview

Graphics comparison - Low, Medium, High and Ultra

Today we will be testing something new here at OC3D, graphical comparison sliders, which allow our readers to easily look at games and more easily compare the visual quality of certain graphical settings. Below will be a small version of each settings slider as well as a link to a larger version which can take up your whole screen.   

Again we can see that moving from Low settings to Ultra that there is a huge increase in texture resolution, which is particularly noticeable on your pistol, crossbow and sword, with the texture detail on some walls and roads becoming very muddy/low resolution when up inspected closely.  

At Ultra we can again see that the water reflections add greatly to the scene's realism, with lower settings also removing a lot of objects and details in the distance, be it  the removal of boxes and other geometry of some plant life in certain scenes. 

The textures for characters are also greatly diminished when playing at low settings, with characters lacking realistic skin textures and nonexistent shadowing. At Ultra settings the faces and expressions shown by your enemies are very satisfying to look at and marks a huge improvement on visual quality over the original while maintaining the same art style.  

 

   (Very Low vs Ultra Settings)(fullscreen version) 

 Dishonored 2 PC Performance Review  Dishonored 2 PC Performance Review

   (Low vs Ultra Settings)(fullscreen version) 

 Dishonored 2 PC Performance Review  Dishonored 2 PC Performance Review

   (Medium vs Ultra Settings)(fullscreen version) 

 Dishonored 2 PC Performance Review  Dishonored 2 PC Performance Review

   (High vs Ultra Settings)(fullscreen version) 

 Dishonored 2 PC Performance Review  Dishonored 2 PC Performance Review

   (Very High vs Ultra Settings)(fullscreen version) 

 Dishonored 2 PC Performance Review  Dishonored 2 PC Performance Review

 

«Prev 1 2 3 4 5 6 7 8 9 10 Next»

Most Recent Comments

13-11-2016, 16:00:17

AngryGoldfish
Thanks a lot for another excellent article. I appreciate all the work you (and others) do.

I read from the game's developer on Twitter that the high demands were not solely linked to the visuals. He said that the AI as well as the non-linear map design added to the weighty graphics demands. This is interesting to me as I have seen many criticise the game's visuals by saying it's doesn't match up, but if the next stage of video game design and gameplay revolves around level design and AI then I'm all for that. Crysis may have pushed the boundaries of texture quality and the Unreal Engine 4 may have done so with dynamic lighting and whatnot, maybe games like Dishonored are the future of how we will be playing these intensive games. You could also apply the same logic to games like Quantum Break with its time-manipulating gameplay and Deus Ex for its open world level design.Quote

13-11-2016, 16:02:55

WYP
Quote:
Originally Posted by AngryGoldfish View Post
Thanks a lot for another excellent article. I appreciate all the work you (and others) do.

I read from the game's developer on Twitter that the high demands were not solely linked to the visuals. He said that the AI as well as the non-linear map design added to the weighty graphics demands. This is interesting to me as I have seen many criticise the game's visuals by saying it's doesn't match up, but if the next stage of video game design and gameplay revolves around level design and AI then I'm all for that. Crysis may have pushed the boundaries of texture quality and the Unreal Engine 4 may have done so with dynamic lighting and whatnot, maybe games like Dishonored are the future of how we will be playing these intensive games. You could also apply the same logic to games like Quantum Break with its time-manipulating gameplay and Deus Ex for its open world level design.
Exactly, there is much more to a game than graphics along and TBH Dishonored 2 looks great. Maybe not the best looking game ever, but the facial animations are supurb and it sticks really well to its art style.Quote

13-11-2016, 16:06:57

NeverBackDown
That vram consumption skyrockets from Med to high yet frame differences show it doesn't change much? Losses aren't great compared to what the vram chart would show. Wonder if that's a bug? Or intentional, just add as much into memory as possible at medium?Quote

13-11-2016, 16:30:19

TheF34RChannel
Thanks for the review, much appreciated! The 1440p Performance first paragraph had me worried, however looking upon the graph at ultra w/ HBAO+ I realise the frames are in the low side but I could live with that average. Hopefully future patches will improve upon this. Maybe the VRAM consumption needs addressing too?

As far as prettiness goes, this may not be number one but it fits the game and I find it very nice looking in its own way. Having said that, at the same time its high hardware requirements do not fit the graphics from what I've seen.Quote
Reply
x

Register for the OC3D Newsletter

Subscribing to the OC3D newsletter will keep you up-to-date on the latest technology reviews, competitions and goings-on at Overclock3D. We won't share your email address with ANYONE, and we will only email you with updates on site news, reviews, and competitions and you can unsubscribe easily at any time.

Simply enter your name and email address into the box below and be sure to click on the links in the confirmation emails that will arrive in your e-mail shortly after to complete the registration.

If you run into any problems, just drop us a message on the forums.