Dishonored 2 PC Performance Review

VRAM Usage

Dishonored 2 PC Performance Preview

VRAM Usage  

Dishonored 2 is a game that can really eat up your system's VRAM, with the game's system requirements recommending 2GB of VRAM at a minimum. At Ultra settings we can see that the game can use up to 6GB at 1080p with our GTX 1080 and almost 7GB at 4K, which will be troublesome for GPUs with smaller frame buffers.

This is likely why our R9 Fury X presented performance issues at high resolutions, as the game simply required a larger frame buffer than was present on the GPU itself.   

 

Dishonored 2 PC Performance Review  

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Most Recent Comments

13-11-2016, 16:00:17

AngryGoldfish
Thanks a lot for another excellent article. I appreciate all the work you (and others) do.

I read from the game's developer on Twitter that the high demands were not solely linked to the visuals. He said that the AI as well as the non-linear map design added to the weighty graphics demands. This is interesting to me as I have seen many criticise the game's visuals by saying it's doesn't match up, but if the next stage of video game design and gameplay revolves around level design and AI then I'm all for that. Crysis may have pushed the boundaries of texture quality and the Unreal Engine 4 may have done so with dynamic lighting and whatnot, maybe games like Dishonored are the future of how we will be playing these intensive games. You could also apply the same logic to games like Quantum Break with its time-manipulating gameplay and Deus Ex for its open world level design.Quote

13-11-2016, 16:02:55

WYP
Quote:
Originally Posted by AngryGoldfish View Post
Thanks a lot for another excellent article. I appreciate all the work you (and others) do.

I read from the game's developer on Twitter that the high demands were not solely linked to the visuals. He said that the AI as well as the non-linear map design added to the weighty graphics demands. This is interesting to me as I have seen many criticise the game's visuals by saying it's doesn't match up, but if the next stage of video game design and gameplay revolves around level design and AI then I'm all for that. Crysis may have pushed the boundaries of texture quality and the Unreal Engine 4 may have done so with dynamic lighting and whatnot, maybe games like Dishonored are the future of how we will be playing these intensive games. You could also apply the same logic to games like Quantum Break with its time-manipulating gameplay and Deus Ex for its open world level design.
Exactly, there is much more to a game than graphics along and TBH Dishonored 2 looks great. Maybe not the best looking game ever, but the facial animations are supurb and it sticks really well to its art style.Quote

13-11-2016, 16:06:57

NeverBackDown
That vram consumption skyrockets from Med to high yet frame differences show it doesn't change much? Losses aren't great compared to what the vram chart would show. Wonder if that's a bug? Or intentional, just add as much into memory as possible at medium?Quote

13-11-2016, 16:30:19

TheF34RChannel
Thanks for the review, much appreciated! The 1440p Performance first paragraph had me worried, however looking upon the graph at ultra w/ HBAO+ I realise the frames are in the low side but I could live with that average. Hopefully future patches will improve upon this. Maybe the VRAM consumption needs addressing too?

As far as prettiness goes, this may not be number one but it fits the game and I find it very nice looking in its own way. Having said that, at the same time its high hardware requirements do not fit the graphics from what I've seen.Quote
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