DLSS 2.0 in Death Stranding - Nvidia 4K Performance Trump Card

Conclusion

DLSS 2.0 in Death Stranding - Nvidia Ace in the Hole for 4K performance

Conclusion  

Tomorrow, we plan to release our full performance analysis of Death Stranding's PC version, but before then we simply had to talk about the game's use of DLSS. To call it Nvidia's killer feature for Death Stranding is an understatement, as it can deliver gamers higher quality visuals and higher framerates. What's not to like? 

DLSS is a technology which enables faster framerates without any compromises. DLSS provides better Anti-Aliasing than the game's default AA (in quality mode) and removes many of the artefacts that can be seen with TAA, such as ghosting and grainy transparencies. As a whole, DLSS' quality mode looks better than the Death Stranding's native resolution presentation, which when combined with DLSS' framerate boost is a clear win for Nvidia. 

While DLSS' performance mode sacrifices some of DLSS' potential to deliver even higher framerates, we must admit that its hard to tell the difference between native 4K gameplay and DLSS' performance mode when playing Death Stranding. With our RTX 2060, DLSS' performance mode delivers us stable 60+ FPS framerates, giving us performance levels which exceed that of an RTX 2080 Ti without DLSS enabled. Think about that, DLSS' performance mode game an RTX 2060 into RTX 2080 Ti performance with comparable levels of image quality. That's insane!

As more and more gamer target high resolutions and refresh rates, DLSS acts as Nvidia's great enabler, providing higher framerates with similar (and some times better) visuals at high resolutions. Right now, nobody else offers a technology like Nvidia's DLSS, and that makes DLSS a critical technology for Nvidia moving forward. It's an advantage that AMD has no answer to, and that should have team Radeon worried. 

With Death Stranding, DLSS 2.0 support is transformative for users of Nvidia's RTX series of graphics cards. Moving forward, we hope to see more of DLSS, both in the form of new Nvidia graphics cards and in the form of more developer support. With Nvidia's next generation of graphics cards, you should expect DLSS to become a huge focus for Nvidia, even for future low-end graphics cards. 

Update - Our full Performance Review and Optimisation Guide for Death Stranding is now available to read. 

You can join the discussion on Death Stranding's use of Nvidia's DLSS technology on the OC3D Forums

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Most Recent Comments

15-07-2020, 20:44:37

AlienALX
I didn't think much of it, until I saw that chick's face. Her eyebrows look so much better, just so much more detail there.

I'm glad this is becoming a used thing now.Quote

15-07-2020, 21:30:17

WYP
Quote:
Originally Posted by AlienALX View Post
I didn't think much of it, until I saw that chick's face. Her eyebrows look so much better, just so much more detail there.

I'm glad this is becoming a used thing now.
Yeah, in many scenes both look near-identical, but when TAA artefacts come into play, DLSS 2.0 wins hard. I didn't believe how good DLSS looked initially.

TBH, while I love DLSS 2.0, I really want to see a 3rd party alternative that can work on both AMD and Nvidia cards. That's surely coming, as console makers will want to see this kind of upsampling, I want to see this kind of thing widely adopted on both the software and hardware side.Quote

15-07-2020, 21:47:17

AlienALX
Oh I don't care I have three RTX cards

haha jokes aside yeah this is cool.Quote

16-07-2020, 06:57:19

Avet
Quote:
Originally Posted by WYP View Post
Yeah, in many scenes both look near-identical, but when TAA artefacts come into play, DLSS 2.0 wins hard. I didn't believe how good DLSS looked initially.

TBH, while I love DLSS 2.0, I really want to see a 3rd party alternative that can work on both AMD and Nvidia cards. That's surely coming, as console makers will want to see this kind of upsampling, I want to see this kind of thing widely adopted on both the software and hardware side.
It will be hard to make 3rd party software that does it on both AMD and Nvidia cards. It will be either-or. This is a hardware-specific feature. Tensor cores are doing all the AI stuff locally on GPU die. AMD cards won't have that on their dies. And I don't think that stream cores can do all that math efficiently.

Consoles would kill for this feature, but we need to see what will AMD do. They don't have hundreds of thousands of Tesla GPUs in the basement doing all AI training, neither they have years of AI development like Nvidia has.

The console market is absurdly large so there may be an AMD alternative. Will it be this good remains to be seen.Quote

16-07-2020, 07:33:03

WYP
Quote:
Originally Posted by Avet View Post
It will be hard to make 3rd party software that does it on both AMD and Nvidia cards. It will be either-or. This is a hardware-specific feature. Tensor cores are doing all the AI stuff locally on GPU die. AMD cards won't have that on their dies. And I don't think that stream cores can do all that math efficiently.

Consoles would kill for this feature, but we need to see what will AMD do. They don't have hundreds of thousands of Tesla GPUs in the basement doing all AI training, neither they have years of AI development like Nvidia has.

The console market is absurdly large so there may be an AMD alternative. Will it be this good remains to be seen.
There has been a version of DLSS which didn't use Tensor cores, I believe the original release of Control used that version. There is definitely a way that similar feats to this can be done with more generic compute, and you can be sure that RDNA 2 will contain some new AI-ish features. The Xbox Series X does IIRC.Quote
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