Does Hardware-accelerated GPU Scheduling boost performance - Tested with RTX

Vulkan Game Testing - World War Z and Zombie Army 4: Dead War

Zombie Army 4: Dead Wars PC Performance Review and Optimisation Guide

Does Hardware-accelerated GPU Scheduling boost performance - Tested with RTX

As more games start adopting advanced features like Variable Rate Shading and ray-tracing, APIs like Vulkan and DirectX 12 will explode in popularity on PC. While Vulkan is relatively rare on today's PC games, it's popularity will undoubtedly grow as we move into the next console generation. 

World War Z

Regardless of the settings, we chose for Hardware-accelerated GPU Scheduling, World War Z's game performance is largely unaffected. The only anomalous result that we found was at 1080p with our RTX 2080 Ti, though it is worth noting that World War Z is mostly CPU-limited at this resolution. 
 

Does Hardware-accelerated GPU Scheduling boost performance - Tested with RTX  

Zombie Army 4: Dead War 

Like all other test cases, Zombie Army 4: Dead War is unaffected by Hardware-accelerated GPU Scheduling. The performance differences seen here can be explained away by saying that these differences are the result of "run-to-run variance". Hardware-accelerated GPU Scheduling clearly isn't a silver bullet which will solve your game performance woes.  


Does Hardware-accelerated GPU Scheduling boost performance - Tested with RTX  

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Most Recent Comments

27-06-2020, 17:47:09

Skeggz
Maybe more of an effect can be provoked when simulating a laptop-like environment, by e.g. restricting the GPU to 8 PCIe-lanes and compare the performance theretoQuote

27-06-2020, 17:51:46

WYP
Quote:
Originally Posted by Skeggz View Post
Maybe more of an effect can be provoked when simulating a laptop-like environment, by e.g. restricting the GPU to 8 PCIe-lanes and compare the performance thereto
That's an interesting hypothesis. Definitely something that's worth investigating.Quote

30-06-2020, 15:58:15

GuardianApe
No input lag tested? It would be nice to see if input lag improved under 100% gpu utilization or some situation like that.Quote

30-06-2020, 18:51:07

NeverBackDown
For anyone looking into a slightly more in depth explanation of exactly what this does MS wrote a blog.
https://devblogs.microsoft.com/direc...pu-scheduling/

While we may not see many performance differences now we can in the future as drivers get better at handling the new offloading work from the CPU. Early drivers after all and they are still going through validation and testing on MS's end. Nvidia and AMD may have the support but doesn't necessarily mean it'll do anything.Quote
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