Dragon Ball FighterZ PC Performance Review

Graphical Quality Comparison - Part 1

Dragon Ball FighterZ PC Performance Review

Graphical Quality Comparison 

For our first graphical quality comparison, we will move to FighterZ's online lobby, where we can see a lot of similar graphical changes to many of the game's stages. All of these screenshots are taken at 1440p with a resolution scale of 100%. 

Moving from low to Medium we see the addition of player cast shadows as well as an increase in texture detail, though a lot of this extra visual clarity is from increased levels of anisotropic filtering, rather than improved texture detail.  

Moving from Low to Medium we also see a reduction in jaggedness, which comes as a result of the addition on Anti-Aliasing, though sadly Bandai Namco/Arc System Works have not clarified exactly what kind of AA is used within the game. Our best guess is a form of FXAA.

 

(Low VS Medium)
Dragon Ball FighterZ PC Performance Review  Dragon Ball FighterZ PC Performance Review

 

Moving from Medium to High we can see a huge increase in visual clarity, thanks to high-resolution textures, an increase in anisotropic filtering and a form of Anti-Aliasing that prevents a lot of the blurriness that is seen at FighterZ's Medium settings.

The largest changes can be seen in texture details like the player's eyes and other decals like the "Go" kanji on the player character's Gi. Distant details have also received a huge increase in clarity, like the textures on the fighting stage and the distant audience members in the stands surrounding the arena.  

The decrease increase in the darkness surrounding the characters in the audience stand seems to be representative of an increase in Anisotropic filtering, which helps to resolve texture detail when shown at tight angles.   



(Medium VS High)
Dragon Ball FighterZ PC Performance Review  Dragon Ball FighterZ PC Performance Review

 

Moving from High to Max we see increased visual clarity and further increased to texture detail. Here the image is sharper while also lacking aliasing, offering a clear visual upgrade. Player shadows also see an increase in sharpness. 

Max is the only graphics option that lacks any form of sub-sampling when the default preset is selected; so the above graphical settings would look a lot blurrier without edited Resolution Scale settings. Beyond this preset, all that players can do is increase the game's resolution scale to offer a higher effective game resolution. 



(High VS Max)
Dragon Ball FighterZ PC Performance Review  Dragon Ball FighterZ PC Performance Review
  

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