F1 2019 - Nvidia DLSS VS AMD FidelityFX

It's time for a VS match: Radeon VS Geforce

F1 2019 - Nvidia DLSS VS AMD FidelityFX


Update - Codemasters has confirmed to us that Patch 1.07 for F1 2019 shipped with an incomplete integration of Nvidia's DLSS technology, which explains the graphical issues which we have experienced within the game. 

F1 2019's DLSS support was released prematurely, and Codemasters has confirmed that a corrected implementation of the feature will be added to the game in an upcoming patch. We plan to look into F1 2019's updated DLSS support when it is officially added to the game.  

Our original Analysis follows. 


F1 2019 has become the first game to support both Nvidia's DLSS and AMD's FidelityFX technologies, which means that we have a grudge match on our hands. You can't activate both at once, which means that PC gamers have a choice to make between the two. 

Nvidia's DLSS (Deep Learning Super Sampling) tech is designed to help push gaming into a high-resolution future. Pushing more and more pixels is a difficult task, but Nvidia thinks that the powers of AI can address this issue. With DLSS Nvidia upscales lower resolution images to deliver both boosted performance and high-resolution image detail. DLSS only works on Nvidia graphics cards with Tensor cores, which in the consumer space is only available on the RTX series.  

Radeon's FidelityFX is an entirely different beast, and in F1 2019, it can be used in two ways. First, it can be used as a sharpening tool, utilising a smart algorithm to sharpen images to deliver high fidelity frames in an intelligent manner. AMD's algorithm is contrast-aware, allowing FidelityFX to sharpen images in areas where sharpening artefacts won't present themselves. This allows FidelityFX creating higher quality frames with seemingly no downsides.

FidelityFX is an open-source AMD creation which is designed to function on all graphics cards.  

F1 2019 - Nvidia DLSS VS AMD FidelityFX  

FidelityFX is used in two ways in F1 2019, as an upscaling technique and as a sharpening technique. We have explained the sharpening feature above, but the upscaling feature is designed to offer higher levels of image quality than using a non-native screen resolution and relying on your monitor's scalar hardware.   

To put things simply, a lower res image is stretched to fill a larger resolution pixel count and FidelityFX works to make the image look a little better than a standard resolution stretch. It's a simple feature, but it could be useful if gamers want to claw back some performance. 


- Nvidia DLSS: The worst implementation to date
- FidelityFX: Sharpening and Upscaling
- 1440p Benchmarks
- 4K Benchmarks
- Conclusion

AMD's FidelityFX tech has been added to RAGE 2

GPU drivers

When testing F1: 2019, we opted to use the newest drivers from both the Radeon and Geforce camps. These drivers are AMD's Radeon Software Adrenalin Edition 19.7.5 driver as well as Nvidia's Geforce 431.60 driver.

Testing Methodology

To test both DLSS and FidelityFX we used out standard game test systems with Nvidia's RTX 2080 Ti Founders Edition and RTX 2060 Founders alongside AMD's Radeon RX Vega 56. 


Game Test Rig

Intel i7 6850K @4.0 GHz
ASUS X99 Strix
Corsair Vengeance LP 4x8GB DDR4 3200MHz
Corsair HX1200i
Corsair H110i GT
Windows 10 x64 "May 2019 Update


Keyboard & Mouse

To control this setup, we will be using Corsair Strafe RGB keyboard with Cherry MX Silent keys alongside a Corsair M65 RGB mouse, matching the general theme of this RGB illuminated system.  

Cherry MX Silent Keys are ideal for gaming, coming with similar characteristics as Cherry MX Red keys, but with quieter operation. This comparative silence will help keep players immersed in their games, without the distracting clicks that are present in other Cherry key switches.  


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Most Recent Comments

06-08-2019, 16:35:40

And unsurprisingly we all know which is going to look awful and the other actually looks good. Good on AMD for making FidelityFX actually good.Quote

06-08-2019, 19:59:37

raytracing.... it just works.

yeah well the physics behind raytracing work when you have an engine that is actually written with raytracing in mind.
when you add raytracing to a traditional engine it obviously does not just work.

when i switch on global illumination in a rendering program it works.
when i use raytracing to simulate all kind of effects in a 3d rendering program it just works.

but in a game engine it is not that simple.

and DLSS was imho something nvidia added because they needed the special hardware on the RTX card to look like it had more benefits for gamers. with basically only 3-4 titles who make partial use of the RTX features.

if i would have bought an overpriced nvidia RTX GPU for gaming i would be so P***ed.

when raytracing cards are worth buying the current RTX cards are outdated and probably too slow anyway.Quote

06-08-2019, 23:09:46

There's no raytracing in this game and DLSS doesn't use any raytracing hardware.Quote

06-08-2019, 23:35:07

Originally Posted by tgrech View Post
There's no raytracing in this game and DLSS doesn't use any raytracing hardware.

did someone say there is raytracing in the game?

my comment was about the RTX cards in general.

and DLSS was imho something nvidia added because they needed the special hardware on the RTX card to look like it had more benefits for gamers

with "special hardware on RTX card" i meant tensor cores for large-scale compute/AI load.Quote

07-08-2019, 06:53:02

Originally Posted by Gothmoth View Post
did someone say there is raytracing in the game?

my comment was about the RTX cards in general.

Then why comment on something completely irrelevant to the thread?

This is about DLSS. And in my eyes, Marks comments hit both points.

1. Nvidia is definately having issues with DLSS implementations across the board. Look at the original iteration in Metro Exodus. Something of which they did market and support

2. I believe they are supporting F1 2019, its just their results are so unsatisfactory that they don't want to embarass themselves or pile on more pressure to get it right.

I guess they will apply some discreet fixes in hopes that no one really notices. Afterall, how many online reviews do we have right now for F1 '19 comparing FidelityFx vs DLSS? There can't be many aside from this one.Quote

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