F1 2019 - Nvidia DLSS VS AMD FidelityFX
4K Performance - Benchmark Results
Published: 6th August 2019 | Source: OC3D Internal Testing | Price: |
4K Performance - Benchmark Results
Update - Codemasters has confirmed to us that Patch 1.07 for F1 2019 shipped with an incomplete integration of Nvidia's DLSS technology, which explains the graphical issues which we have experienced within the game.
F1 2019's DLSS support was released prematurely, and Codemasters has confirmed that a corrected implementation of the feature will be added to the game in an upcoming patch. We plan to look into F1 2019's updated DLSS support when it is officially added to the game.
Our original Analysis follows.
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Like 1440p, we can see that our RT 2080 Ti Founders Edition is CPU limited at 4K, but only when FidelityFX Upscaling and DLSS is utilised. Even so, the GPU can easily maintain 60+ FPS framerates at 4K.
Unlike our 1440p results, our RTX 2060 presented a larger performance uplift using FidelityFX upscaling than it did with DLSS. Even so, both features presented a huge performance uplift when compared to a native 4K presentation.
Like 1440p, all graphics cards saw a minimal performance change when FidelityFX sharpening was enabled. Only the RTX 206 presented notable performance degradations. Perhaps this is due to the RTX 2060's limited 6GB frame buffer, as at 4K F1 2019 can use more than 6Gb of VRAM if it is accessible.
Most Recent Comments
yeah well the physics behind raytracing work when you have an engine that is actually written with raytracing in mind.
when you add raytracing to a traditional engine it obviously does not just work.
when i switch on global illumination in a rendering program it works.
when i use raytracing to simulate all kind of effects in a 3d rendering program it just works.
but in a game engine it is not that simple.
and DLSS was imho something nvidia added because they needed the special hardware on the RTX card to look like it had more benefits for gamers. with basically only 3-4 titles who make partial use of the RTX features.
if i would have bought an overpriced nvidia RTX GPU for gaming i would be so P***ed.

when raytracing cards are worth buying the current RTX cards are outdated and probably too slow anyway.Quote
There's no raytracing in this game and DLSS doesn't use any raytracing hardware.
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did someone say there is raytracing in the game?
my comment was about the RTX cards in general.
and DLSS was imho something nvidia added because they needed the special hardware on the RTX card to look like it had more benefits for gamers |
with "special hardware on RTX card" i meant tensor cores for large-scale compute/AI load.Quote
did someone say there is raytracing in the game?
my comment was about the RTX cards in general. |
This is about DLSS. And in my eyes, Marks comments hit both points.
1. Nvidia is definately having issues with DLSS implementations across the board. Look at the original iteration in Metro Exodus. Something of which they did market and support
2. I believe they are supporting F1 2019, its just their results are so unsatisfactory that they don't want to embarass themselves or pile on more pressure to get it right.
I guess they will apply some discreet fixes in hopes that no one really notices. Afterall, how many online reviews do we have right now for F1 '19 comparing FidelityFx vs DLSS? There can't be many aside from this one.Quote