Far Cry 5 PC Performance Review

Introduction - The first Far Cry game that's exclusive to current-gen hardware

Far Cry 5 PC Performance Review


Far Cry 5 shows a lot of promise on PC, removing the shackles of the PS3 and Xbox 360 to open the title up to the efficiency and increased scope that only today's hardware can provide. Alongside this Ubisoft has worked with AMD to make use of Radeon features like Shader Intrinsics and Rapid-Packed Math (Mixed Precision Compute) to deliver higher levels of performance both on PC and console platforms. 

While the game still runs on the ageing DirectX 11 API, it showcases a level of technical prowess which is beyond what we see with most developers as well as Ubisoft's commitment to maintaining several game engine designs across their mainstream gaming lineup. In Ubisoft AAA lineup we can see Anvil Next, SnowDrop and the Dunia Engine, the last of which powers Far Cry 5, it is rare for a publisher to maintain so many engines, especially in an age where Unreal Engine 4 is ridiculously common.

What Far Cry 5 aims to deliver is a realistic interpretation of Hope County, a fictional county within Montana in the United States. The area offers dense forests, mountainous terrain, towns, outposts and plenty of rivers and lakes. 

Today we will be looking at Far Cry 5's performance on PC using a wide range of hardware configurations, using AMD/Intel CPUs and Radeon/Nvidia GPUs, giving you the opportunity to see how well the game can run for yourself. We will also talk about some of the underlying technology at work here and give players a few settings recommendations for those that want to squeeze a little more performance out of this title.  


Far Cry 5 has been one of the first major releases to launch without a Nvidia "Game Ready" driver on day-1, leaving us in an awkward position where we had already finished our Nvidia testing at the time of Geforce 391.35 release. This late release ultimately delayed our review as we retested our Nvidia GPU lineup, with a Denuvo lockout delaying proceedings further, due to its distaste for hardware changes. 

In our testing, we used AMD's Radeon Software Adrenalin 18.3.4 driver and Nvidia's Geforce 391.35 driver on Microsoft's latest build of Windows 10. 

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Most Recent Comments

29-03-2018, 18:47:03

Don't know if my poor eye sight is a blessing or a curse but once I get to high I can't tell the difference in high and ultraQuote

29-03-2018, 19:15:25

Originally Posted by Greenback View Post
Don't know if my poor eye sight is a blessing or a curse but once I get to high I can't tell the difference in high and ultra
It really is difficult to tell, grass draw distance is one of the few things that I can see as well as some changes to in-game reflections. Not a huge deal of difference.Quote

30-03-2018, 00:11:08

Honestly unless you really look for differences it's hard to spot them, as WYP has said and the extended shadows there is very little difference when actually playing the game.Quote

30-03-2018, 01:30:52

Pretty good performance I'd say.Quote

30-03-2018, 07:49:50

or RX Vega 56's in SLI

I'd love to see you try might wanna fix that.

Another fantastic performance article though Mark, thank you. I think the Titan should do fine at 4k Quote

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