FSR 2.0 Tested with Deathloop - A Huge Win for AMD

FSR 2.0 Quality VS Native - Does FSR look better than native?

FSR 2.0 Tested with Deathloop - A Huge Win for AMD

How does FSR 2.0 compare with native 4K?

When we looked at FSR 2.0's quality mode, it was clear to us that FSR 2.0 presented us with a clearer, more detailed image than Deathloop's native presentation. AMD was right that FSR 2.0 could deliver higher levels of image quality than native resolution rendering, and Deathloop is proof if this.

The comparison below compared two 800x450 sections of a full 4K image. This allows you to see how well FSR 2.0 upscales Deathloop on PC. Aside from the game's FSR settings, both screenshots below use the same in-game detail settings. 

Looking at the distant wire fence, we can see that FSR 2.0 has presented us with clearer, more consistent lines, and that many other details in Deathloop are both sharper and more detailed. This is a clear win for AMD, especially after considering the performance benefits of FSR. Remember, the image below is a 1440p image that has been upscaled to 4K, and it looks better than a native 4K image. 

(Native 4K VS FSR 2.0 Quality Mode)

FSR 2.0 Tested with Deathloop - A Huge Win for AMD  FSR 2.0 Tested with Deathloop - A Huge Win for AMD

What about performance Mode? 

When FSR is moved to performance mode, giving us a 2x by 2x upscale from 1080p to 4K, we can see that FSR 2.0's image quality is degraded when compared to FSR 2.0's quality mode. That's what happens when you give FSR less detailed data to play with. Even so, FSR's quality mode delivers us with strong results, giving us a near-native presentation and an 2x increase in game performance. This is a good alternative to native 4K for those that need a hefty performance boost. That said, native 4K does look a lot better in many areas.   

(Native 4K VS FSR 2.0 Performance Mode)  

FSR 2.0 Tested with Deathloop - A Huge Win for AMD  FSR 2.0 Tested with Deathloop - A Huge Win for AMD  

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Most Recent Comments

16-05-2022, 07:08:46

ET3D
I'm waiting for the source code to be released, to see if any enterprising developers can improve performance with minimal cost to image quality, like this was done for FSR 1.0.Quote

16-05-2022, 13:35:39

AngryGoldfish
Wow, that looks really good!Quote

18-05-2022, 10:26:10

MiNo
As for 'better than the real thing' : Is "sharper" always 'better' ?


I'm not so sure. On plenty of visual media, 'sharpening' is often added but for me it reduces quality. Obviously so, since you are modifying the original source to create an illusion of clarity - but sharpening is not making things more clear. Nor is FSR. It replaces actual data with guesses and adds sharpening.


If the creator (the game studio) did not want the image to be super-sharp, are you improving it or degrading it when you 'enforce' sharpening? On the other hard, if the creator failed to get a image as sharp as they really wanted - one could argue you are now adding quality.



Sort of similar, you can turn up the treble and bass to music, and many will say it sounds better. But it is now a less correct representation of the original.


So how do we define "better"? Is it simply what people like? Or is it reproducing imagery as close to the creators intent?



It would be interesting to hear from the creators of Deathloop, what they think of the result. If they could say so without being afraid of AMD.Quote

18-05-2022, 13:17:30

WYP
Quote:
Originally Posted by MiNo View Post
As for 'better than the real thing' : Is "sharper" always 'better' ?


I'm not so sure. On plenty of visual media, 'sharpening' is often added but for me it reduces quality. Obviously so, since you are modifying the original source to create an illusion of clarity - but sharpening is not making things more clear. Nor is FSR. It replaces actual data with guesses and adds sharpening.


If the creator (the game studio) did not want the image to be super-sharp, are you improving it or degrading it when you 'enforce' sharpening? On the other hard, if the creator failed to get a image as sharp as they really wanted - one could argue you are now adding quality.

Sort of similar, you can turn up the treble and bass to music, and many will say it sounds better. But it is now a less correct representation of the original.


So how do we define "better"? Is it simply what people like? Or is it reproducing imagery as close to the creators intent?



It would be interesting to hear from the creators of Deathloop, what they think of the result. If they could say so without being afraid of AMD.
I don't think Deathloop's devs are afraid of AMD. They have done AMD a huge favour by adding FSR to their title.

As far as sharpness goes, FSR 2.0 has a sharpness slider that can be lowered to suit your preference. By default, the slider is set to max, and in some areas the game may benefit from dialling this back a little.

When it comes to looks, things are going to be very subjective in most cases. This is especially true for sharpening, as everyone has a different taste.Quote
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