FSR 2.0 Tested with Deathloop - A Huge Win for AMD

FSR 2.0 VS FSR 1.0 - Quality - FSR 2.0 looks much better!

FSR 2.0 Tested with Deathloop - A Huge Win for AMD

FSR 2.0VS FSR 1.0 - There is a clear winner here

When making the comparisons below, we decided to match FSR 2.0 with FSR 1.0 in scenarios where both offered us similar framerates. This means that we have compared FSR 1.0's Quality Mode with FSR 1.0's Ultra Quality mode, FSR 2.0's Balanced mode with FSR 1.0's quality mode, etc, etc. Ultimately, we want to show you which upscaler delivers better visual results at the same framerate, and in this regard, FSR 2.0 wins. There isn't really any contest here.

FSR 2.0 delivers us clearer images with less aliasing and graininess. FSR 2.0 looks better on all fronts, and in this case FSR 2.0 also delivers slightly more performance. That's a clear win for FSR 2.0 over FSR 1.0.

(FSR 1.0 Ultra Quality Mode VS FSR 2.0 Quality Mode)

FSR 2.0 Tested with Deathloop - A Huge Win for AMD  FSR 2.0 Tested with Deathloop - A Huge Win for AMD

When moving down to lower resolution inputs, the differences between FSR 2.0 and FSR 1.0 become clearer. Even with a lower resolution input, FSR 2.0 can deliver better results than FSR 1.0. Simply put, now that FSR 2.0 is integrated into Deathloop, there is no reason for gamers to continue using FSR 1.0 for upscaling. FSR 2.0 is simply better.

(FSR 1.0 Quality Mode VS FSR 2.0 Balanced Mode)

FSR 2.0 Tested with Deathloop - A Huge Win for AMD  FSR 2.0 Tested with Deathloop - A Huge Win for AMD

When moving down to FSR 2.0's Performance mode, we can see areas where FSR 2.0 delivers results that are less pleasing than native 4K. Even so, these results are much better than FSR 1.0. If you need the performance, FSR 2.0's performance mode can deliver great results. 

(FSR 1.0 Balanced Mode VS FSR 2.0 Performance Mode)

FSR 2.0 Tested with Deathloop - A Huge Win for AMD  FSR 2.0 Tested with Deathloop - A Huge Win for AMD

For our final comparison, we are comparing FSR 1.0 and FSR 2.0 with 1080p input resolutions and 4K output resolutions. While FSR 1.0 delivers higher levels of performance, FSR 2.0 delivers much greater levels of image quality. Where FSR 1.0 gives us a grainy mess of an image, FSR 2.0 delivers us clearer pixels and more details.

(FSR 1.0 Performance Mode VS FSR 2.0 Performance Mode)

FSR 2.0 Tested with Deathloop - A Huge Win for AMD  FSR 2.0 Tested with Deathloop - A Huge Win for AMD

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Most Recent Comments

16-05-2022, 07:08:46

ET3D
I'm waiting for the source code to be released, to see if any enterprising developers can improve performance with minimal cost to image quality, like this was done for FSR 1.0.Quote

16-05-2022, 13:35:39

AngryGoldfish
Wow, that looks really good!Quote

18-05-2022, 10:26:10

MiNo
As for 'better than the real thing' : Is "sharper" always 'better' ?


I'm not so sure. On plenty of visual media, 'sharpening' is often added but for me it reduces quality. Obviously so, since you are modifying the original source to create an illusion of clarity - but sharpening is not making things more clear. Nor is FSR. It replaces actual data with guesses and adds sharpening.


If the creator (the game studio) did not want the image to be super-sharp, are you improving it or degrading it when you 'enforce' sharpening? On the other hard, if the creator failed to get a image as sharp as they really wanted - one could argue you are now adding quality.



Sort of similar, you can turn up the treble and bass to music, and many will say it sounds better. But it is now a less correct representation of the original.


So how do we define "better"? Is it simply what people like? Or is it reproducing imagery as close to the creators intent?



It would be interesting to hear from the creators of Deathloop, what they think of the result. If they could say so without being afraid of AMD.Quote

18-05-2022, 13:17:30

WYP
Quote:
Originally Posted by MiNo View Post
As for 'better than the real thing' : Is "sharper" always 'better' ?


I'm not so sure. On plenty of visual media, 'sharpening' is often added but for me it reduces quality. Obviously so, since you are modifying the original source to create an illusion of clarity - but sharpening is not making things more clear. Nor is FSR. It replaces actual data with guesses and adds sharpening.


If the creator (the game studio) did not want the image to be super-sharp, are you improving it or degrading it when you 'enforce' sharpening? On the other hard, if the creator failed to get a image as sharp as they really wanted - one could argue you are now adding quality.

Sort of similar, you can turn up the treble and bass to music, and many will say it sounds better. But it is now a less correct representation of the original.


So how do we define "better"? Is it simply what people like? Or is it reproducing imagery as close to the creators intent?



It would be interesting to hear from the creators of Deathloop, what they think of the result. If they could say so without being afraid of AMD.
I don't think Deathloop's devs are afraid of AMD. They have done AMD a huge favour by adding FSR to their title.

As far as sharpness goes, FSR 2.0 has a sharpness slider that can be lowered to suit your preference. By default, the slider is set to max, and in some areas the game may benefit from dialling this back a little.

When it comes to looks, things are going to be very subjective in most cases. This is especially true for sharpening, as everyone has a different taste.Quote
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