FSR 2.0 Tested with Deathloop - A Huge Win for AMD

FSR 2.0 VS DLSS Quality - Does FSR 2.0 compete with DLSS?

FSR 2.0 Tested with Deathloop - A Huge Win for AMD

How does DLSS compare with FSR 2.0? 

When comparing DLSS and FSR 2.0, we can honestly say that the difference between the two are minimal. Both deliver pleasing upscaling, and both deliver better than native levels of image quality in Deathloop when used in their respective performance modes.

In the Quality Mode comparison below, FSR 2.0 is somewhat sharper, but the difference between the two is very subtle. Both are great solutions. 

(FSR 2.0 Quality Mode VS DLSS 2.0 Quality Mode)

FSR 2.0 Tested with Deathloop - A Huge Win for AMD  FSR 2.0 Tested with Deathloop - A Huge Win for AMD

When moving down to Balanced mode, FSR 2.0 continues to be slightly sharper, but the difference between both images remains difficult to spot. Again, both are good solutions when playing Deathloop. 

(FSR 2.0 Balanced Mode VS DLSS 2.0 Balanced Mode)

FSR 2.0 Tested with Deathloop - A Huge Win for AMD  FSR 2.0 Tested with Deathloop - A Huge Win for AMD

When moving down to performance mode, things move in DLSS' favour. DLSS is sharper and more detailed. DLSS creates an image with less aliasing, and overall the image is clearer. That said, during gameplay the difference between the two is subtle. Both are still great solutions, but DLSS has an edge when using lower input resolutions, at least in Deathloop.

(FSR 2.0 Performance Mode VS DLSS 2.0 Performance Mode)

FSR 2.0 Tested with Deathloop - A Huge Win for AMD  FSR 2.0 Tested with Deathloop - A Huge Win for AMD

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Most Recent Comments

16-05-2022, 07:08:46

ET3D
I'm waiting for the source code to be released, to see if any enterprising developers can improve performance with minimal cost to image quality, like this was done for FSR 1.0.Quote

16-05-2022, 13:35:39

AngryGoldfish
Wow, that looks really good!Quote

18-05-2022, 10:26:10

MiNo
As for 'better than the real thing' : Is "sharper" always 'better' ?


I'm not so sure. On plenty of visual media, 'sharpening' is often added but for me it reduces quality. Obviously so, since you are modifying the original source to create an illusion of clarity - but sharpening is not making things more clear. Nor is FSR. It replaces actual data with guesses and adds sharpening.


If the creator (the game studio) did not want the image to be super-sharp, are you improving it or degrading it when you 'enforce' sharpening? On the other hard, if the creator failed to get a image as sharp as they really wanted - one could argue you are now adding quality.



Sort of similar, you can turn up the treble and bass to music, and many will say it sounds better. But it is now a less correct representation of the original.


So how do we define "better"? Is it simply what people like? Or is it reproducing imagery as close to the creators intent?



It would be interesting to hear from the creators of Deathloop, what they think of the result. If they could say so without being afraid of AMD.Quote

18-05-2022, 13:17:30

WYP
Quote:
Originally Posted by MiNo View Post
As for 'better than the real thing' : Is "sharper" always 'better' ?


I'm not so sure. On plenty of visual media, 'sharpening' is often added but for me it reduces quality. Obviously so, since you are modifying the original source to create an illusion of clarity - but sharpening is not making things more clear. Nor is FSR. It replaces actual data with guesses and adds sharpening.


If the creator (the game studio) did not want the image to be super-sharp, are you improving it or degrading it when you 'enforce' sharpening? On the other hard, if the creator failed to get a image as sharp as they really wanted - one could argue you are now adding quality.

Sort of similar, you can turn up the treble and bass to music, and many will say it sounds better. But it is now a less correct representation of the original.


So how do we define "better"? Is it simply what people like? Or is it reproducing imagery as close to the creators intent?



It would be interesting to hear from the creators of Deathloop, what they think of the result. If they could say so without being afraid of AMD.
I don't think Deathloop's devs are afraid of AMD. They have done AMD a huge favour by adding FSR to their title.

As far as sharpness goes, FSR 2.0 has a sharpness slider that can be lowered to suit your preference. By default, the slider is set to max, and in some areas the game may benefit from dialling this back a little.

When it comes to looks, things are going to be very subjective in most cases. This is especially true for sharpening, as everyone has a different taste.Quote
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