FSR 2.0 Tested with Deathloop - A Huge Win for AMD

FSR 2.0 at 1080p - Is FSR 2.0 worthwihile at lower resolutions?

FSR 2.0 Tested with Deathloop - A Huge Win for AMD

So, is FSR 2.0 worthwhile at lower resolutions?

Does FSR 2.0 work well at low resolutions? Yes, yes it does. In Quality mode at 1080p, FSR 2.0 can upscale a 720p input to 1080p and deliver results that are sharper, and more detailed than a native 1080p output in Deathloop. This makes FSR 2.0 a useful solution for gamers at 1080p, 4K, and beyond.

With FSR 1.0, AMD's reconstruction tech got worse as input resolutions lowered. With FSR 2.0, AMD's upscaling technology scales to low input and output resolutions, though results are most pleasing when input resolutions are closer to your desired output resolution.

(Native 1080p VS FSR 2.0 Quality Mode)

FSR 2.0 Tested with Deathloop - A Huge Win for AMD  FSR 2.0 Tested with Deathloop - A Huge Win for AMD

Moving FSR to performance mode at 1080p, an input resolution of 540p is used. With a 2x by 2x upscale and a 1080p output, Deathloop looks surprisingly good. Yes, FSR with a 2x by 2x scale is more grainy than native, but the final image is not too different than a native presentation. This could be a great solution for future AMD APUs, or systems like Valve's Steam Deck. Hell, even Nintendo's Switch system could likely benefit from FSR 2.0. 

(Native 1080p VS FSR 2.0 Performance Mode)

FSR 2.0 Tested with Deathloop - A Huge Win for AMD  FSR 2.0 Tested with Deathloop - A Huge Win for AMD  

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Most Recent Comments

16-05-2022, 07:08:46

ET3D
I'm waiting for the source code to be released, to see if any enterprising developers can improve performance with minimal cost to image quality, like this was done for FSR 1.0.Quote

16-05-2022, 13:35:39

AngryGoldfish
Wow, that looks really good!Quote

18-05-2022, 10:26:10

MiNo
As for 'better than the real thing' : Is "sharper" always 'better' ?


I'm not so sure. On plenty of visual media, 'sharpening' is often added but for me it reduces quality. Obviously so, since you are modifying the original source to create an illusion of clarity - but sharpening is not making things more clear. Nor is FSR. It replaces actual data with guesses and adds sharpening.


If the creator (the game studio) did not want the image to be super-sharp, are you improving it or degrading it when you 'enforce' sharpening? On the other hard, if the creator failed to get a image as sharp as they really wanted - one could argue you are now adding quality.



Sort of similar, you can turn up the treble and bass to music, and many will say it sounds better. But it is now a less correct representation of the original.


So how do we define "better"? Is it simply what people like? Or is it reproducing imagery as close to the creators intent?



It would be interesting to hear from the creators of Deathloop, what they think of the result. If they could say so without being afraid of AMD.Quote

18-05-2022, 13:17:30

WYP
Quote:
Originally Posted by MiNo View Post
As for 'better than the real thing' : Is "sharper" always 'better' ?


I'm not so sure. On plenty of visual media, 'sharpening' is often added but for me it reduces quality. Obviously so, since you are modifying the original source to create an illusion of clarity - but sharpening is not making things more clear. Nor is FSR. It replaces actual data with guesses and adds sharpening.


If the creator (the game studio) did not want the image to be super-sharp, are you improving it or degrading it when you 'enforce' sharpening? On the other hard, if the creator failed to get a image as sharp as they really wanted - one could argue you are now adding quality.

Sort of similar, you can turn up the treble and bass to music, and many will say it sounds better. But it is now a less correct representation of the original.


So how do we define "better"? Is it simply what people like? Or is it reproducing imagery as close to the creators intent?



It would be interesting to hear from the creators of Deathloop, what they think of the result. If they could say so without being afraid of AMD.
I don't think Deathloop's devs are afraid of AMD. They have done AMD a huge favour by adding FSR to their title.

As far as sharpness goes, FSR 2.0 has a sharpness slider that can be lowered to suit your preference. By default, the slider is set to max, and in some areas the game may benefit from dialling this back a little.

When it comes to looks, things are going to be very subjective in most cases. This is especially true for sharpening, as everyone has a different taste.Quote
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