Gears of War 4 PC Performance Review

4K Screenshot Graphical Comparison - Part 2

Gears of War 4 PC Performance Review

4K Screenshot Graphical Comparison

In industrial locations, we can really see where the game sacrifices graphical fidelity at lower settings, lacking complex lighting effects and the particle effects that can be seen on the silo in the distance.  

At medium settings Gears of War 4 gains reflection effects, higher resolution textures and complex lighting and shadows, with higher settings working to enhance these graphical effects further with higher particle counts and increasingly complex lighting.   

When looking at each screenshot side-by-side we can see that there is a clear difference between all of the graphical settings, though it is hard to notice the difference between Ultra and high while the game is in motion.   

 

Gears of War 4 PC Performance Review  
Gears of War 4 PC Performance Review  
Gears of War 4 PC Performance Review  
Gears of War 4 PC Performance Review

 

Again we see here that low settings lacks any real detail when it comes to foliage and other environmental details, with medium adding a lot of additional grass and other details and high giving players all environmental details.   

Moving to Ultra will give the game additional lighting details and reflective surfaces as well as additional branches on some of the trees, though this will be almost impossible to notice without a side-by-side comparison. 

  
Gears of War 4 PC Performance Review  
Gears of War 4 PC Performance Review  
Gears of War 4 PC Performance Review  
Gears of War 4 PC Performance Review  

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Most Recent Comments

13-10-2016, 16:23:05

AngryGoldfish
For every turd there is a chocolate bar.Quote

13-10-2016, 18:14:42

gijoe50000
Would be nice of they optimized the textures/game for certain amounts of vram. Having 4210MB makes no sense since the level down for 1080p is 2770MB. Everyone with a 4GB gpu will be missing out here.

There seems to be a huge gap between ultra and high..

It would make more sense to have the vram optimized as, say: 6GB for Ultra, 4GB for very high 3GB for high 2GB medium.
Does that make sense?Quote

13-10-2016, 18:47:06

NeverBackDown
Strange the only card using Async from Nvidia to lose performance was actually the 1080Quote

14-10-2016, 04:26:27

AlienALX
Might actually pull the trigger on this once I'm done with Mafia III (not even started yet lol).Quote

14-10-2016, 09:11:55

SPS
Quote:
Originally Posted by gijoe50000 View Post
Would be nice of they optimized the textures/game for certain amounts of vram. Having 4210MB makes no sense since the level down for 1080p is 2770MB. Everyone with a 4GB gpu will be missing out here.

There seems to be a huge gap between ultra and high..

It would make more sense to have the vram optimized as, say: 6GB for Ultra, 4GB for very high 3GB for high 2GB medium.
Does that make sense?
In UE4 you set a pre-defined texture streaming pool, this can either be set exactly or it can be set to be a percentage of VRAM. The streaming system well then only stream in the correct mips per texture where it is able to do so. If the texture pool is set to 20% of VRAM at low settings using 1080 (which has a fair bit of VRAM), it's possible that the VRAM report actually shows more VRAM being used than necessary. Once the pool is full it will only stream out textures when the memory being used is required for use by a texture coming into view. This helps prevent wasted time streaming out textures for the sake of it.

https://docs.unrealengine.com/latest...res/Streaming/Quote
Reply
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