Ghost Recon: Wildlands Closed Beta PC Performance Review

Graphical Options and Settings

Ghost Recon: Wildlands Closed PC Performance Review

Graphical Options and Settings

For many years, Ubisoft has had a terrible perception from PC gamers, with bug riddled and highly demanding PC releases like Watch Dogs and Assassin's Creed Unity creating a lot of consumer distrust for the company. 

Ubisoft trying to appease PC gamers is nothing new, though it seems that in recent years that the company has been making a genuine effort to improve. 

With the release of Ghost Recon Wildlands' closed beta, we quickly noticed that the game has an in-depth graphical options menu, offering a wide range of PC related graphical options and both visual and written methods of showing PC gamers exactly what most of the game's settings do. 

 

Ghost Recon: Wildlands has a phenomenal graphical options menu

 

In Ghost Recon: Wildlands' closed beta, we can see that Ubisoft has put some serious effort into the game's graphical options menu, with every graphical option coming with individual screenshots that will allow PC players to easily view the visual impact of each graphical quality setting. 

This development will allow gamers to determine exactly what settings they wish to use easily determine what graphical settings they want to lower if they want to improve the game's performance. This can be further improved if Ubisoft details the performance impact of each feature, though this is a great starting point. 

 Ghost Recon: Wildlands has a phenomenal graphical options menu

 

Below is a list of all the graphical options available in Ghost Recon: Wildlands.

 

Graphical Options

Preset - Low, Medium, High and Very High

Antialiasing - Off, FXAA or TEmportal AA

Ambient Occlusion - Off, SSBC or HBAO+

Draw Distance - Low, Medium, High and Very High

Level of Detail - Low, Medium, High and Very High

Texture Quality - Low, Medium, High and Very High

Anisotropic Filtering - 2x, 4x, 8x, 16x 

Shadow Quality - Off, Medium, High and Very High

Terrain Quality - Low, Medium, High and Very High

Vegetation Quality - Low, Medium, High and Very High

Motion Blur - Off or On

Iron Sights DOF - Off or On

Bloom - Off or On

GodRays - Off, On or Enhanced

Subsurface Scattering - On or Off

Lens Flare - On or Off

Long Range Shadows - Off, On and Very High

 

Ghost Recon: Wildlands has a phenomenal graphical options menu  Ghost Recon: Wildlands has a phenomenal graphical options menu

(Low Settings (Left) and Medium Settings (Right))
  
Ghost Recon: Wildlands has a phenomenal graphical options menu  Ghost Recon: Wildlands has a phenomenal graphical options menu

(High Settings (Left) and Very High Settings (Right))

  

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Most Recent Comments

04-02-2017, 14:26:48

Kourgath223
As far as I could tell in the comparison photos the difference between high and very high is view distance and shadows don't look blurred.Quote

04-02-2017, 14:35:44

NeverBackDown
Wow. Performance on this beta is pretty bad.Quote

04-02-2017, 18:52:00

Kilbane
I'm pretty sure the game is pretty broken right now. Using the benchmark, which I may add, gives a great set of graphs to look at, shows that my framerate is on average 42 with highs of 60 (vsync) and lows of 30.

However, looking at the graphs, my CPU usage is around 50-60% with my GPU around 60-70% when it goes down to the 30-40FPS points. So neither CPU or GPU are being fully utilised. For the brief parts of the benchmark that do allow my CPU and GPU to go above that level, I get 55-60 FPS.

I'm hoping this will be fixed pretty quickly as I do enjoy the game, just need it to work before I order it!Quote

05-02-2017, 04:00:42

trawetSluaP
Game is a mess imo. Feels wrong, very arcadey. I'm so disappointed.

People will say it's only a beta but we#re only a month from release...Quote

05-02-2017, 08:01:53

AlienALX
Quote:
Originally Posted by trawetSluaP View Post
Game is a mess imo. Feels wrong, very arcadey. I'm so disappointed.

People will say it's only a beta but we#re only a month from release...
Yup I haven't played it but from what I can remember with The Division frame rates did not improve all of a sudden when it went to the full game. In fact, they were exactly the same.

I think we just have to accept that this round of console slop just runs really badly Quote
Reply
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