GRID PC Performance Review and Optimisation Guide

Graphical Settings Comparison All Presets Compared

GRID PC Performance Review and Optimisations Guide

Graphical Settings Comparison All Presets Compared

GRID (2019) is an incredibly scalable PC game, offering players the ability to play the game across a wide range of hardware that ranges from basic laptops with integrated graphics to ultra-high-end PCs thanks to the game's large number of graphical options. 

In the comparisons below, we list the graphics card that we used, Powercolor's Radeon RX 5700 Red Devil, the in-game settings we used and the framerate that GRID was running at during our testing. This should help show you how well GRID was running at our chosen resolution of 1440p.   

Let's be clear, Ultra Low and Low settings are designed for systems with integrated graphics chips like the AMD's Raven Ridge/Ryzen Mobile series of APUs or PCs with older DirectX 12 capable graphics cards. At these settings, the game makes several deep visual cuts, from the removal of crowds at Ultra Low to the removal of all article effects. 


(Ultra Low VS Low)
GRID PC Performance Review and Optimisations Guide GRID PC Performance Review and Optimisations Guide

At low, GRID's visuals see a significant uplift, though the game's lack of Anti-Aliasing will give the game a jagged appearance in motion. TAA is an extremely useful option in this regard, though it does come at the cost of sharpness. This is why a post-process sharpening tool like AMD's FidelityFX would have been a great addition to the game. 

Even in these static screenshots, we can see that crowds return to GRID at low and that balloons and confetti can litter the game's race tracks. These small details help to inject life into GRID, and add a level of vibrancy that the game's Ultra Low settings lack. At Low, most of GRID's graphical features are in place, albeit in a toned-down form, but at least the game looks mostly as it should. 


(Low VS Medium)
GRID PC Performance Review and Optimisations Guide GRID PC Performance Review and Optimisations Guide

At Medium settings, GRID gains most of its full graphical feature set, with Ambient Shadows being on game's only missing graphical feature. Yes, things are still toned down for Medium, but the game looks pretty good at these settings. 

The only downside that we can see at Medium is that the game's TAA is extremely blurry. While aliasing is eliminated, much of the game's fine detail is lost, making us yearn for a post-process sharpener or a less blurry implementation of TAA. 

Cranking things up to high will result in GRID gaining higher resolution textures and ambient shadows across the game. Strangely, the balloons are missing at high on the screenshot below, but this is mostly due to run-to-run variations in races, rather than the removal of a graphical feature. Only GRID's Ultra Low preset removed balloons from all races.  


(Medium VS High)
GRID PC Performance Review and Optimisations Guide GRID PC Performance Review and Optimisations Guide

In the image below, Ultra-High settings result in a minimal increase in graphical fidelity and a significant decrease in framerate. We will see the graphical changes a lot better on the next page.  


(High VS Ultra High)
GRID PC Performance Review and Optimisations Guide GRID PC Performance Review and Optimisations Guide

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Most Recent Comments

11-10-2019, 19:11:07

RobM
Was interesting to see the 5700xt so close to the 2070S and with a nicer imageQuote

11-10-2019, 23:47:51

kardeon
With dx11 my vega is 9% faster. However with dx12, i can use radeon image sharpening.
Dx11 is also better with my GTX980. I am waiting for a Sli profile.

The game looks ok but Forza 7 or Forza horizon 4, destroy GRID in term of visual quality and performanceQuote

12-10-2019, 00:36:50

looz
Feels bad to give rather harsh critique to people whose word I take as canon in other hardware like cases, but these performance comparison videos don't convey much information even if you overlay the FPS of each benchmark run.


There should be more, even if it's just fraps bench viewer (link) graph, FCAT being the gold standard, but when DigitalOcean gives pretty deep analysis of where the GPUs fare well or badly compared to their competition, there's not much these offer over their analysis. And I understand the massive amount of work involved in that, but at the moment this looks like a whole lot of extra work for content which others do better.Quote

12-10-2019, 10:17:40

WYP
Quote:
Originally Posted by looz View Post
Feels bad to give rather harsh critique to people whose word I take as canon in other hardware like cases, but these performance comparison videos don't convey much information even if you overlay the FPS of each benchmark run.


There should be more, even if it's just fraps bench viewer (link) graph, FCAT being the gold standard, but when DigitalOcean gives pretty deep analysis of where the GPUs fare well or badly compared to their competition, there's not much these offer over their analysis. And I understand the massive amount of work involved in that, but GID PC performance
What I'll say here is that you can't expect anyone that's starting something new to come out with AAA-class content immediately. It takes time to learn things and as we learn more things will get better.

If you can, please PM me some links to this DigitalOcean. I've never heard of them and would like to see what they can do. Googling them isn't showing me anything outside of web hosting services.Quote

12-10-2019, 19:33:52

looz
Digitalfoundry, sorry I got my cloud providers mixed with tech tuber.sQuote
Reply
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