GRID PC Performance Review and Optimisation Guide
Graphical Settings Comparison Part 2
Published: 11th October 2019 | Source: OC3D Internal Testing | Price: |
Graphical Settings Comparison All Presets Compared
Moving from Ultra Low to Low in GRID results in some drastic changes to the game's visuals, adding particle effects, distant track details (see while lines at the edge of the track), and the addition of crowds and celebratory balloons.
We can also see an increase in distant texture detail on the player's Ford, with the racing stripe on the vehicle being blurred at the front at Low and worse at Ultra Low. These settings are not what anyone should be aiming for in GRID. These presets are only for those who want to run this game on ancient gaming systems or PCs with integrated graphics.
Medium settings see GRID gain more distant texture detail, though the racing stripe on our Ford remains blurred at the front, albeit less blurred. At these settings, crowds pack the racetrack and TAA is added to remove practically all aliasing from the game. Sadly, TAA comes with a lot of blur, removing a lot of distant detail from the game.
Moving to High settings sees an increase in texture detail in many areas and the removal of the blur which impacts distant decals/lines. Now the racing stripe on our Ford is pristine, addressing a noticeable graphical flaw when playing the game under all other settings.
The addition of ambient shadows adds a lot of extra detail to the player's vehicle, but the difference in non-player vehicles are difficult to notice due to the game's TAA blur and distance.
At Ultra High, we can see that a more detailed implementation of Ambient Shadows are utilised, though for the most part, these changes make the game look different and not necessarily better. Outside of a side-by-side comparison, players are unlikely to notice the difference between these two settings.
We recommend that most players of GRID play the game at High settings instead of Ultra, as Ultra delivers players a performance drop that isn't worth the preset's graphical upsides.
Most Recent Comments
Dx11 is also better with my GTX980. I am waiting for a Sli profile.
The game looks ok but Forza 7 or Forza horizon 4, destroy GRID in term of visual quality and performanceQuote
There should be more, even if it's just fraps bench viewer (link) graph, FCAT being the gold standard, but when DigitalOcean gives pretty deep analysis of where the GPUs fare well or badly compared to their competition, there's not much these offer over their analysis. And I understand the massive amount of work involved in that, but at the moment this looks like a whole lot of extra work for content which others do better.Quote
Feels bad to give rather harsh critique to people whose word I take as canon in other hardware like cases, but these performance comparison videos don't convey much information even if you overlay the FPS of each benchmark run.
There should be more, even if it's just fraps bench viewer (link) graph, FCAT being the gold standard, but when DigitalOcean gives pretty deep analysis of where the GPUs fare well or badly compared to their competition, there's not much these offer over their analysis. And I understand the massive amount of work involved in that, but GID PC performance
If you can, please PM me some links to this DigitalOcean. I've never heard of them and would like to see what they can do. Googling them isn't showing me anything outside of web hosting services.Quote