Halo Reach PC Performance Review with AMD Ryzen APU Testing
Performance, Original and Enhanced - What does each presets look like?
Published: 5th December 2019 | Source: OC3D Internal Testing | Price: |
Performance, Original and Enhanced - What does each presets look like?
What can we say about Halo: Reach's performance mode? When compared to the game's Original settings, they look awful, so much so that the game's performance setting shouldn't be used outside of PCs with integrated graphics.
Halo: Reach's Original Settings pack a decent level of detail and respectable draw distances. These settings are supposed to match the original Xbox 360 version of Halo: Reach, which should help explain why the game's enhanced settings are possible. Modern PCs have a lot more power than an Xbox 360, so an increased level of detail is easily possible, even with a higher resolution.
Using Halo: Reach's Enhanced settings, the game is able to draw grass and other foliage at greater distances, deliver higher-resolution models for distant rocks and other objects and draw shadows around objects that are further away from the player.
These settings are the ideal way to play Halo: Reach on PC, as they reduce the amount of pop-in that's present within the game and improves distant details, which are very noticeable at high resolutions.
Again we see that Halo: Reach's Performance Settings have a huge impact on Halo: Reach's visuals, lowering the detail levels of both near and distant objects.
Even the plants at the base of the image are given a lower LOD model than Reach's Original settings, and as you move further away, more and more downgrades become evident, especially for distant trees.
Using Halo: Reach's enhanced settings allow us to see higher levels of detail for most distant objects, from the game's plants to its trees and other distant objects. Notice how even the fire from the distant building is now visible, where it was just smoke before. Distant tree models also see a significant upgrade.
Most Recent Comments
I strongly recommend you guys get this via Xbox game pass.
So far I have found this service the best one available. Just when you think PC titles are worth it, you only have to jump on your xbox to see the library open up even further. Halo MCC Outer World Gear/4/5 etc Reach has horrid fps when unlocked as mentioned already in the article (good job mark!), but my god these games are just amazing. First person shooter in their simplicity and yet so good. I need to look at the FoV myself, i did not notice the same limitations you had, but perhaps that is something skewed from the start for me since I use a widescreen at 3440 x 1440 |
Yeah, Game Pass is great, especially for the money that you pay for it right now. The value of Game pass alone will help Xbox a lot next-gen.
I'm surprised how well Reach holds up at high resolutions. Great models for all the main characters, well, at least for their armour (The Faces!!!!!!!! Ugh). Lots of detail that isn't really seen on the old Xbox 360 versions. Not bad for such an old game.Quote
So far I have found this service the best one available. Just when you think PC titles are worth it, you only have to jump on your xbox to see the library open up even further.
Halo MCC
Outer World
Gear/4/5
etc
Reach has horrid fps when unlocked as mentioned already in the article (good job mark!), but my god these games are just amazing. First person shooter in their simplicity and yet so good.
I need to look at the FoV myself, i did not notice the same limitations you had, but perhaps that is something skewed from the start for me since I use a widescreen at 3440 x 1440Quote