Port Report - Yakuza 6: The Song of Love

PC Settings, Stuttering, and Quirks

Port Report - Yakuza 6: The Song of Love

PC Settings, Stuttering, and Quirks

Graphical Options

On PC, Yakuza 6: The Song of Life features similar graphical options as Yakuza Kiwami 2, offering PC gamers options to select arbitrary resolutions, adjust the game's Field of View (FOV), set a framerate cap and other standard options. The game also features Low, Medium, High and Ultra graphics presets. 

On the screen below, Yakuza 6's FOV can be adjusted between values of 25 and 75, with the game's standard value being 38. Yakuza 6 supports ultrawide screen resolutions, which makes the game's wider FOV options incredibly useful.  

While framerate limits of 30 FPS, 60 FPS and 120FPS are available, it is worth noting that some pre-rendered scenes are limited to 30 FPS framerates, matching the game's PlayStation 4 versions. 
  

Port Report - Yakuza 6: The Song of Love  
Anti-Aliasing, Resolution Scaling and more

As we will note later in this analysis, Render Scale is the most important graphics option within Yakuza 6's PC version. It has the largest performance impact on any single setting within the game. 

By default, Yakuza 6's presets (except for low), utilise FXAA, which does a great job limiting the game's aliasing at high resolutions. SMAA is also available as an anti-aliasing option, as is Super Sample Anti-Aliasing (SSAA), which can be set to values of between 1.25x and 2x. No form of TAA is available within Yakuza 6's PC version. This should be expected as this is a straight-up PC port of the game's PlayStation 4 version, which also lacks TAA. 

PC gamers should play Yakuza 6 with Texture filtering set to 16x and with texture settings set to high in almost all cases, as this can significantly improve the game's visuals. Lower settings will lower texture detail and have a minimal impact on game performance. Yakuza 6 also uses very little VRAM, as we haven't recorded GPU memory usage of over 4.5GB during our testing, even at 4K. 


Port Report - Yakuza 6: The Song of Love  
Quirks and Stuttering

Real Yakuza use a controller, that's what we are told every time we opened Yakuza 6's PC version. While mouse/keyboard controls are available and rebindable, Yakuza is a series designed around controllers, which makes a lot of sense given the series' roots on PlayStation consoles. Yakuza 6 plays best using a gamepad, and that may annoy some keyboard warriors. 

Stuttering

While 60 FPS framerates are relatively easy to achieve on modern hardware, Yakuza 6 has a stuttering problem on PC, especially when running through large areas like Kamurocho. Similar stutters happen on the PlayStation versions of Yakuza, but they are more noticeable when playing the game on PC with an unlocked framerate. These stutters are most frequent/noticeable when running, which means that they don't typically occur during combat or slow-moving scenes. 


Port Report - Yakuza 6: The Song of Love  

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Most Recent Comments

26-03-2021, 22:25:50

WYP
For forum regulars;

I want to hear some thoughts on this Port Report format that I have been testing with NieR and Yakuza. It's a little shorter than my usual thing, but it allows me to cover smaller games that I would frankly skip over otherwise.

Obviously, larger games will still get optimised settings etc, but I want to see if people like this format for smaller games.Quote
Reply
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