Project Cars 2 PC Performance Review

Introduction

Project Cars 2 PC Performance Review

Introduction

In recent years the Pc platform has become a huge hub of activity amongst fans of the racing genre, with Asseto Corsa hitting the platform in late 2014, Project Cars arriving in early 2015 and Forza arriving to on the platform on mid-2016. 

Now, racing season has arrived on PC, with the release of Project Cars earlier this week, the incoming release of Forza Motorsport 7 in early-October and the launch of Need for Speed Payback in early November. This is leaving many racing fans hungry for hardware upgrades, or at a minimum hungry for information regarding the performance of these newer titles on both old and new PC hardware. 

The original Project Cars was infamous for its high hardware requirements, especially on the CPU side thanks to the game's complex physics simulations. Even with this, it is easy to see why the game became popular on the PC platform, offering a pleasing driving simulation that has please a large number of PC users, leaving a large number of our own forum members extremely excited to see what Slightly Mad has in store with its sequel. 

Today we will be looking at the results of several days of both CPU and GPU tests, which were conducted on the official release of this game using game-optimised drivers from both AMD and Nvidia. This means that these results will not be marred by many of the issues that can be associated with pre-release benchmarks, which often do not deliver a true indication of how well a game will perform upon its official release.

Here we will be looking at how this game performs on a variety of both old and new GPU hardware as well as a large number of CPU configurations, hopefully delivering a good indication of exactly how stressful this game can be on PC.  

 

 

Drivers 

As always, we will be using the most recent drivers from AMD and Nvidia at the time of release. This means that we will be testing this game with AMD's Radeon Software Crimson ReLive 17.9.2 Driver and Nvidia's Geforce 385.69 driver. 

Both of these drivers come with game-specific optimisations for Project Cars 2. Nvidia is present on in-game splash-screens as the game is booted, which means that Nvidia should have an advantage in this release. 

 

 

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Most Recent Comments

25-09-2017, 02:51:51

Bagpuss
Surprised at how demanding the game is given the steep visual downgrade in the lighting and rain effects compared to the first game.

..Photo mode is better though.Quote

25-09-2017, 09:53:21

kitomano
Hmm, I have no problems running it on my PCQuote

25-09-2017, 11:50:36

Warchild
Quote:
Originally Posted by kitomano View Post
Hmm, I have no problems running it on my PC
Same. Quite well optimised for me.Quote

25-09-2017, 12:02:55

WYP
Quote:
Originally Posted by kitomano View Post
Hmm, I have no problems running it on my PC
Quote:
Originally Posted by Warchild View Post
Same. Quite well optimised for me.
This is one of the huge challenges with this kind of testing. There will always be a scenario in a game that will be more demanding than others, but in this case, the performance loss is pretty extreme.

Favorable weather conditions can cause minimum framerates to increase by as much as 45%.

In all the game is extremely scalable and is very easy to run in most situations, though it can really make your PC cry if using unfavourable racing conditions at the game's highest settings.

I kinda wish that I had Bernard's watch or something similar so that this kind of testing could be done within a more reasonable timeframe.Quote
Reply
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