Resident Evil Village PC Port Report and Performance Review
Published: 5th May 2021 | Source: OC3D Internal Testing | Price: |
It's time to enter the Village
Resident Evil Village is here, and we have been given early access to the game before it officially launches on May 9th. This will be the first game in the series to launch on Xbox Series X/S and PlayStation 5, and the first game in the series to feature ray tracing on PC.
Resident Evil Village is a sequel to Resident Evil 7, releasing a first-person title, a factor that really helps to push the horror aspects of the franchise. This will make the game play differently to Resident Evil 2/3's recent remakes, though the core gameplay will remain similar.
Resident Evil Village utilises the latest version of Capcom's RE Engine, fully adopting DirectX 12 on PC alongside DirectX 12 Ultimate features like Variable Rate Shading and DXR Ray Tracing. This combines with the RE Engine's already extensive feature set to make Village the most technically advanced Resident Evil game to date.
The RE Engine has gained support for next-generation hardware features, but the game remains a cross-generation release. As such, the game must play well on both last-generation and current-generation console hardware, giving the game a 60 FPS framerate target on modern systems like Xbox Series X and PlayStation 5. This is great news for PC gamers, as this allows Resident Evil Village to scale back to support older graphics cards and processors.
Early access to Resident Evil Village came to us via AMD, who wanted us to highlight the game's performance and its use of DirectX 12 Ultimate technologies like Ray Tracing and Variable Rate Shading. AMD has no editorial control over our analysis and will not see it before it becomes available to the public. OC3D has received no payment for this analysis.
- CPU Performance
- Ray Tracing Showcase
- Variable Rate Shading - A Next-Gen Performance Enhancer
- Resolution Scaling and Interlacing - a handy performance scaling feature
- 1080p Performance (With/Without Ray Tracing)
- 1440p Performance (With/Without Ray Tracing)
- 4K Performance (With/Without Ray Tracing)
- Optimised Settings - Optimisation Tips
Testing Methodology - Our New Test System
With Resident Evil Village's PC version, we will be using our new Games and Graphics Card test system, which is powered by AMD's Ryzen 9 3950X processor and PCIe 4.0 storage.
More information about this system is available here, where we have detailed why we have moved to Ryzen for our GPU and games testing.
CPU & Motherboard - AMD Ryzen 9 3950X and ASUS ROG Crosshair VII Formula
There is a lot to consider when building a new games testing system. Will this system stand up to the test of time. Does this system contain the features that new games will require, and are we choosing the right CPU platform for the job?
With the next generation of consoles coming with Zen 2 processors and support for PCIe 4.0 storage, it was logical to choose a Ryzen-based test platform. When we built this system, none of Intel's CPU offerings featured PCIe 4.0 support, and we could not build a new test system knowing that it will be outdated as soon as games start to utilise faster storage mediums.
With ASUS' ROG X570 Crosshair VII Formula, we know that we have a motherboard that has capable VRMs to withstand the punishments that a hardware test system must face. With X570, we also know that we can upgrade to Zen 3/Ryzen 5000 should we ever need to.
Memory - Corsair Dominator Platinum RGB Series DDR4 @ 3600MHz
Having chosen a Ryzen processor for our new test systems, we needed capable memory modules which offered clock speed that would allow us to get the most out of our Ryzen processor.
3600MHz memory is the "sweet-spot" for Ryzen 3000 series processors, offering high levels of memory bandwidth while settings AMD's Infinity Fabric speeds to optimal levels. With this speed in mind, we decided to opt for Corsair's Dominator Platinum RGB series of DDR4 modules, as it offers us a great aesthetic, has modules that offer our optimal memory speeds and has relatively tight timings given its clock speeds.
SSD Storage - Corsair MP600 2TB PCIe 4.0 M.2 NVMe SSD
As we mentioned previously, future games are going to require fast NVMe storage. Both the PlayStation 5 and Xbox Series X will make fast SSD storage a baseline feature of new gaming systems.
PCIe 4.0 devices are an obvious choice for those who want SSDs with the most potential throughput, making Corsair's MP600 SSD a great option for us. With 2TB of storage available to it, it offers us more than enough storage for even the largest of PC games. Call of Duty: Modern Warfare/Warzone will need a lot more 50GB upgrades before we would even dream of filling this SSD.
Case - Corsair Obsidian 500D RGB SE
When it comes to PC cases we require two things, a large case (to accommodate large GPUs) that's easy to access and looks good on camera. When new graphics cards start to flood in, we need a case that can look good on video. Beyond that, when testing new graphics cards, we need an enclosure with a side panel that's easy to take on and off, speeding up our testing procedures.
With these requirements in mind, Corsair's Obsidian 500D RGB SE was a perfect fit. It is large enough to accommodate any graphics card without interfering with a front-mounted AIO liquid cooler, and it has a hinged side panel to make component switching fast and straightforward. For our use case, this chassis is perfect.
Power Supply - Corsair RM1000i
Your power supply is the most important part of any test system. There's a reason why rule number 1 for PC building is no never cheap out on your power supply.
Over the years, we have used many test systems which have been powered by Corsair's RMi series of power supplies, and the reasons behind that are simple. They are 80+ Gold rated, making them very power efficient, and we have never had an RMi power supply fail on us. If you read our PSU reviews, you will know that these units are solid performers.
Corsair Link is also a useful component of Corsair RMi series power supplies, as they allow us to see how much power the unit is using at any given time digitally.
We have also paired this unit with Corsair's premium braided cables, which gives our test system a more premium look.
Cooling - Corsair iCUE H150i RGB Pro XT
While we are keeping our Ryzen 9 3950X at stock clock speeds, we do want to do what we can to keep it cool under load. We also want to do what we can to keep our system as quiet as possible. With this in mind, we have decided to use Corsair's latest 360mm H150i series All-in-One Liquid Cooler.
With the iCUE H150i, we can control the units fans, pump and RGB lighting with the same software as our other system components and keep AMD's Ryzen 9 3950X cool with relative ease. When testing graphics cards, keeping other fan noise to a minimum is a must, as this allows us to properly judge the noise levels of specific graphics cards or other system components.
Full System Specifications
OC3D Game/GPU Test Rig
AMD Ryzen 9 3950X Processor with Prescision Boost Overdrive
ASUS ROG Crosshair VIII Formula (X570) Motherboard
Corsair Dominator Platinum RGB Series DDR4 3600MHz (2x8GB) Memory
Corsair RM1000i Power Supply
Corsair iCUE H150i RGB Pro XT All-in-One Liquid CPU Cooler
Corsair MP600 2TB PCIe 4.0 SSD
Corsiar Obsidian 500D RGB SE Case
Windows 10 x64 "May 2020" Update