Sniper Elite 4 Performance Review

Graphical Options and Settings

Sniper Elite 4 Performance Review

Graphical Options and Settings

Sniper Elite 4 comes with a wide range of graphical options on PC, including support for DirectX 11 and DirectX 12 game modes and even gives users the ability to enable or disable Asynchronous Compute.  

This is one of the first PC games to release with support for DirectX 12 on day one, which means that Rebellion developments have been working with DirectX 12 for some time, which could result in one of PC's best DirectX 12 game versions. 

Rebellion was one of the first Studios to support the AMD Mantle API, which offered huge performance gains in Sniper Elite 3, so many are hopeful that this will be the first DirectX 12 title that will take full advantage of the new API on both AMD and Nvidia hardware. 

Below is a screenshot showcasing the game's graphical options menu, which is both accessible inside and outside of the game, which is a great option for those that want to finely tune their graphical settings. 

 

Sniper Elite 4 PC graphical options menu

 

Below is a list of all of the graphical options available in Sniper Elite 4; 

- Resolution - Screen resolution
- Graphical Preset - Low, Medium, High, Ultra
- Texture Detail - Low, Medium, High, Ultra
- Anti-aliasing - Off, Low, Medium, High
- Shadow Detail - Low, Medium, High, Ultra
- Draw Distance - Low, Medium, High, Ultra
- Anisotropic Filtering - Off, 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16. 
- Reflection Detail - Low, Medium, High, Ultra
- Motion Blur - On/Off
- Ambient Occlusion - On/Off
- Tesselation - On/Off
- Obscurance Fields - On/Off
- Render Scale - 1.000 is 100% resolution scale
- Use Direct3D 12 - Enables DirectX 12
- Use Async Compute - (only on DirectX 12) Enables/disables Async Compute

  

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Most Recent Comments

15-02-2017, 07:10:24

SPS
Great info dump. I'd be interested to see a set of results with the CPU massively downclocked with all setting levels in both DX11 and DX12 versus stock clocks.Quote

15-02-2017, 13:59:12

NeverBackDown
Pascal still being picky with Async I see. Better then worse half the time. I think going from dx11 to 12 without Async, those tiny performance gains probably come from only the CPU, even with Async again half the time it's like that too. Although it is rather interesting to see that you get the best improvements at lower resolution and you get less and less in return as you crank up the settings.Quote

15-02-2017, 15:46:38

AngryGoldfish
Another good showing from the Fury X. The HBM is proudly displaying its wings with the higher resolutions. Vega and future HBM-equipped GPU's by Nvidia and AMD will be excellent for higher resolutions.Quote
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