Star Wars: Battlefront II Trial PC Performance Review
Published: 13th November 2017 | Source: OC3D Internal Testing | Price: |
Star Wars: Battlefront II is a game that has a highly mixed reception, few can deny that the game is beautiful and the addition of a single-player campaign will have Star Wars fans extremely interested in this release, even if only for lore reasons.
As a game that will support both DirectX 11 and DirectX 12, Battlefront II is also a technological showcase, which at launch will hopefully showcase some a noteworthy performance gains when using Microsoft's newer API. With the visuals on show here it will certainly be interesting to see what kind of hardware is required to run this game well.
What brings this game down in the eyes of many is the title's inclusion of a "loot box" system, which will tie specific unlocks behind unlockable and purchasable loot crates, which are said to be able to give players a huge advantage when playing the game online. The term "pay-to-win" has been thrown around a lot when this title has been discussed in social media, though this is not what we will be looking at today. This is a PC PERFORMANCE overview after all.
With this game only being available in a Trial form it is possible that the game will have a notable performance boost at launch, thanks to last-minute optimisations and/or new GPU drivers from AMD or Nvidia.
Neither AMD or Nvidia have released drivers for the Play-First Trial of Star Wars: Battlefront II, which means that there could be plenty of room for performance improvements before the game officially launches.
In these tests, we were using AMD's Radeon Software 17.11.1 driver and Nvidia's Geforce 388.13 driver.